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Comfy screenshots & art thread
Ian Perry
Nicholas Barnes
Let's get real fuckin sad for a moment, cause you're totally right and that is simultaneously ubisoft's greatest strength and weakness.
Here's how ubisoft works: They don't have any one specific development team. Instead they have a massive pool of employees that they rotate between projects periodically. There is not a single ubisoft game in production or service today that was developed by a consistent team for longer than 3 months at a time. Now if this was just the grunts who did grunt work, that'd be no problem. But this goes all the way to the top. Not even game directors are immune to being swapped out to a different project. So the team that worked on a game like Siege when it came out? Completely different from the team that works on it today from bottom to top. That's why ubisoft games have such wildly inconsistent quality over time.
But imagine being a developer who comes to Ubisoft with your dream game idea, and they accept it, but over the course of development people keep getting swapped in and out to the point where the original vision you and your directors had is completely lost.