Comfy screenshots & art thread
>places you could settle down and live in
>nice adventure feels
Comfy screenshots & art thread
>places you could settle down and live in
>nice adventure feels
Say what you want about the games, but the world design in the assassin creed games are top notch and comfy
I think Ubisoft has some really great people working for them, but thei games get bogged down by stupid management decisions/greed.
what game?
Agreed
Bannerlord
>tfw you will never live the comfy monk life in Tamriel
>job for life
>free living in a cozy temple
>worship gods that actually exist and give blessings
>likely have training in restoration magic, at least to a low level
>research about the deepest levels of history (lore) and talk about it with your other monk frens late into the night over tea in front of the fire with books jotted with notes and ponderings
>low level adventuring when you set off on pilgrimages to far off shrines, seeing the world along the way
>>tfw you will never live the comfy monk life in Tamriel
>Tamriel
world of fucked up faces and scientific law.
I love big statues and I cannot lie
Wat game?
Todd's game.
(s)he got raped in that manga?
please say yes
Oh gay
nope
not even ecchi stuff
>tfw never ever
Let's get real fuckin sad for a moment, cause you're totally right and that is simultaneously ubisoft's greatest strength and weakness.
Here's how ubisoft works: They don't have any one specific development team. Instead they have a massive pool of employees that they rotate between projects periodically. There is not a single ubisoft game in production or service today that was developed by a consistent team for longer than 3 months at a time. Now if this was just the grunts who did grunt work, that'd be no problem. But this goes all the way to the top. Not even game directors are immune to being swapped out to a different project. So the team that worked on a game like Siege when it came out? Completely different from the team that works on it today from bottom to top. That's why ubisoft games have such wildly inconsistent quality over time.
But imagine being a developer who comes to Ubisoft with your dream game idea, and they accept it, but over the course of development people keep getting swapped in and out to the point where the original vision you and your directors had is completely lost.