Y'know with their deteriorating quality of writing, I'm actually afraid of how Elder Scrolls 6 is going to pan out. Bethesda is running (scratch that, /HAS/) out of ideas. Brainlets praise Fallout 4 as a "bad RPG, bad Fallout game, but good exploration" game, but don't realize why this is a net negative for all of Bethesda's RPG IPs. The whole shill Bethesda put out when it bought Fallout was that it would make compelling RPGs with the game at the point past Interplay when it was closing down.
They've lied completely.. their dumb-downed RPG elements are going to keep getting extreme until even with their new zoomer audience many will begin to openly mar Bethesda's writing or ability to make a competent game soon. TES:6 is going to be a shtishow..
James Ortiz
Why even ask him such a question? Who can really decipher Bethesda's shit writing or internal logic? They just wanted to add in power armor and a "le Deathclaw xD" fight in the beginning just 'cuz.
Daniel Phillips
Anyone got the link to the back ported power armors? Cant be uploaded on nexus
Hudson Harris
I'm fairly convinced that's because they tried to showcase two new mechanics that weren't there in Fallout 3 and New vegas >power armor isn't a "heavy" type of armor that you can put on and off like any piece of clothing and doesn't require the training perk anymore, instead it's a frame powered by a fusion core that depletes as you move and consume AP for sprinting, VATS, etc... and the frame can have different pieces of armor >the first deathclaw you fight is level 21 but the player is probably not even level 5 or 6 when encountering it, which means a skull will be displayed next to its name to indicate it has 10 more levels than you do and is potentially a dangerous foe, but then you have to kill it to understand than an enemy way stronger than you can still be beaten
Jacob Jackson
Even on very hard the Deathclaw can be defeated by just moving backwards. Also they should've made power armor a mid-game thing to acquire where you finally get to see how it works after adequate build up. Getting power armor literally right after cryosleep when your helping the Minutemen was retarded. It didn't feel compelling at all.
The Fallout 3/NV plasma pistol was post war made by the Enclave you goddamn moron. Show me a source where it says it's prewar and factory made.
Zachary Diaz
>once you get power armor, you never take it off But that's exactly how it works in FO4.
Colton Stewart
Every single Fallout game from Fallout 2 onwards is non-cannon because the vault experiments weren't a thing in Fallout 1.
Lincoln Hill
Actually according to fallout 1 the entirety of the fallout universe is all a simulation so inconsistencies literally don't matter
Wyatt Martin
You were never supposed to question anything in Fallout 3 or 4, it all made sense because people who liked these games didnt care if something clearly didnt make make sense. They liked the idea of an open world shooter in this setting and thats what Behtesda gave them.