That doesn't mean much, Spy's garbage anyways I shouldn't have mentioned spychecking.
If I'm Engi I'd rather have a Pyro airblasting Demo stickies and nades than thinking about spies, to be honest.
How would you make Pyro better?
Either this or give it a melee weapon that gives the same mobility options as the detonator. The pyro's problem has always been that it sucks at its supposed job of flanking and ambushing.
While we're at it make the Dragon's Fury's airblast work like stock so that the weapon can be a flamethrower but for people who can aim.
The flamethrower currently still uses a particle based system to determine how many ticks of damage it does to you in a burst and how long you should be set on fire. I know Jungle Inferno "fixed" the particle system but it is still a wide system that can be exploited by both the pyro and the enemy to get a desirable outcome for themselves. Having it be a tighter cone and based on "hit scan" rather than relying entirely on the particles would improve a lot of the problems with the flame part of the flamethrower. From there, you can focus on fixing all the airblast bugs and improve pyro's side unlocks.
I mean pyro can do both it's just a quick swap to melee
who the fuck cares the game is discontinued anyway lol
BUFF THE FUCKING DRAGON'S FURY
BUFF IT YOU FUCKS
You would need to lower the DPS a little but yeah this is the right idea, I would still keep most every other flamethrower particle based, Phlog especially benefits from the ability to penetrate and hit multiple enemies.
Doesn't need buffs. They just need to fix the collision glitches.
That doesn't solve Pyro literally not being able to win in the open against a good Scout, no matter how good the Pyro is
It does need buffs. It's incredibly mediocre.