What do you think of the enemy humanization in TLoU part 2?

Most people will kill them without even noticing desu

It’s not that I don’t have empathy, I do retarded shoot in games all the time because muh feefees, but that only comes into play when trying to murder you on sight is not literally the only thing the character are coded to do.
They’re not NPCs. They’re not even characters, they’re enemies that serve only to deplete your health, except now they have gay lines about being sad.

If it fun or get in my way yeah, I'm not a moralfag.

>What do you think of the enemy humanization in TLoU part 2?

>Game changer or merely cosmetic?

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>rip off the nemesis system

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Fucking love that game, sad nobody copy the nemesis system

This sounds like a Molyneux tier idea that will either be dumbed right down due to technical/scheduling issues, or it will be a mess of a system that will hardly impact anything. I will be very impressed if they manage to pull it off, but I doubt it.

i just like the prospect of it mattering. I don't know if you understand, but there'd be a kind of perverse pleasure in the killing being more meaningful for me, I think. Not that I'm a psycho, but I just think it could ad an edge to the gameplay.

It's hard to feel empathy for something trying to kill you, even more so in a video game.
It's always the quiet moments that get me. One unlikely scenario that was partially tied to timing was playing Fallout 3 and coming across a broadcast of a father pleading for help with his wife and children hiding in a storm drain. Then when I get there you find two skeletal remains and two more dug graves in back. Then I turned off the transmitter, cutting the broadcast and the silence hits with a bit of weight behind it. It's kind of hard to explain, especially when it's a game like Fallout 3, but I just set myself right up so when it happened all I can think was "well fuck". Just the combination of desperation, hopelessness and weighted silence.

>It's hard to feel empathy for something trying to kill you, even more so in a video game.
yeah, of course

Yeah, honestly, that's some stuff I find really interesting. I was really glad when the bloody baron in the witcher 3 didnt kill himself .

Games have yet to get the potential out of that interaction element... Not all games have to be emotional engaging of course, but the gaming medium potential is huge in that area because of the interaction, and kind of untapped to a certain extent.