What do you think of the enemy humanization in TLoU part 2?
Game changer or merely cosmetic?
What do you think of the enemy humanization in TLoU part 2?
Game changer or merely cosmetic?
>What do you think of the enemy humanization in TLoU part 2?
I don't even know what are u talking about
You have to explain the context.
Sorry.
In the game the enemies, every enemy, will have a name. The others will know the names of them and for instance will shout it out when they see you kill one of their friends.
You can see some of this in the gameplay footage so far.
Neat but I can see such a gimmick benefiting more in an RPG.
Think of all the games that have hundreds of NPC non-emotive enemies. It's almost as if you're trained to feel nothing as you kill.
it might definitely increase the impact of violence and that's what the game is about.
Doesn't really make a difference you're slaughtering them all anyway
Do you have a choice to kill them or not?
Like it sounds good in theory but like you said, after slaughtering hundreds of NPC's after a while the shock of one of them yelling "BILLLLLYY!" is going to lose it's weight sooner or later.
That's why an RPG might make better use of it where you have more decision making in actions. Killing Gerald's gay lover Billy would be more impactful if you were given other options.
OK, but can they actually surrender this time or all they fakeouts like in the last game?
>Do you have a choice to kill them or not?
Yep, I'm not sure to what extent, but the game is partly a stealth game.
Both good points, but I think this game will make you have to choose who to kill and who not, because you want to get out of there asap. Like, I hope it'll encourage you to kill as few as possible, and when you have to.. it's kinda shitty you know? That would be cool. But ofc she's going on a kind of rampage from what we've heard.
Some more detail, if you kill the dogs that go after your scent, their owners will freak out and look for them.