More mods for Risk of Rain 1 when
Risk of Rain
dead game
dead thread
RoR1 lobby when
>aurora on the moon in the background
that's a cool detail, never saw that before
>late NA hours
>had a full 10 man lobby like an hour ago
cope
so im lookin through these configs, found SacrificeRemix.cfg and a specific line is interesting
>Scale SpawnIntensity for each additional player (0 to disable). Example: SpawnIntensity 1 + 0.25 PerPlayer = 100%/125%/150%/175% with 1/2/3/4 players.
So I can set it to spawn more enemies per player, in conjuction with with the SpawnIntensity that's 1.5
so in theory I can make it so double the enemies per player? It's disabled by default.
>no lobby right now
seethe
mod to implement clayniggers when?
do you fags want one? I'm messing with the configs now, bumped it up to 16-man to see how hellish it can get.
So far I think people just use the up-to-date Thunderstore pages, just make sure to let people know to use the manual and not the modloader because the modloader is shit and is incompatible with TooManyFriends for some reason
Is chucklefish dead yet?
yes
now
>artifactmodifact configs
>you can change how many funballs can be dropped, the radius of them, and the fuse time
alright give me a second
How so? I'm using the mod manager right now and TMF seems to work
starstorm or vanilla?
set the fuse to .1 to fuck meleeniggers
vanilla
whats the updated cheat engine values for all the characters now?
By default, TMF is disabled in config for some reason, and I'm not sure why. Maybe that or everyone fucked up way back when, but we tested it again when the new Modloader came out and it just wouldn't work. This way is tried and true for retards of all IQ's, so manual it remains.
IT WORKS
2/10
I'll mess with that soon, cause that sounds crazy good
109775240997320741
US East
16-man
Drop-in, bigger bazaar, bandit, all that shit
Can you change the damage? I want to have single instakill funballs with a larger radius and longer fuse.
There's only one character who would actually suffer from that, and it's Loader. Merc just iFrames through it and Acrid doesn't actually need to fight in melee.
good taste.
Buddy you brought a hammer to a unknown hostile planet? fucking cringe
Based HAN-D shoveldogging acrid
open
>single instakill funballs
You can change the damage, damage range, and even the max distance that they can disperse to. Next time I host I’ll probably experiment with high damage funballs to simulate the risky 1 experience.
join nibbas
109775240997320741
4/16
WHY WON'T IT WORK REEEEEEEEEE
we're in run, just wiped
try joining again
alright