As much as the marauder sucks, his whole design is so bad ass. I'm also a fan of the pain elemental, such a goofy motherfucker when it looks like hes running.
But the best I like about the designs is how demons visually become more damaged the more you fuck them up. Stripping a way a Barons armor to reveal his lava like skin is cool.
Noah Cox
most of the new demon designs are worse in my opinion, including the new mancubus which people seem to like. On the other hand, I don't mind the new barons, but I don't think they should have replaced the old ones, they should have been a more dangerous version or something. The one demon I really like is the pain elemental, which is probably my favorite design in the game. They're incredibly expressive. The cacos are great too.
Connor Mitchell
Way better, I barely remember some 2006 designs. maybe Hell Knights and Barons were better.
David Ross
Love how they made the soldiers actually look like they did in the old games. The way the pain elemental opens up is cool as fuck, ive only seen the animation in battle mode lobbies tho.
James Hernandez
Official tier list of designs: GOD TIER >Khan Maykr >Marauder >Tyrant >Marauder >Gladiator >Pain Elemental
GOOD TIER >Icon of Sin >Archvile >Pinky >Hell Knight >Imp >Prowler >Possessed >Gargoyle
Wasted potential tier: >Maykr drones
Oh shit what are you doing tier >Revenant >Baron of Hell >Armoured Icon of Sin >Cueball
Josiah Stewart
This "revenant is worse" meme needs to die. They have a cleaner design because monsters have destructible bodies now. You can make it as gorier as the Doom 2016 just by shooting him.
How is it a problem? DOOM 1 and 2 weren't cartoony?
Evan Jackson
They all look the same. It's just the lighting that looks worse since they went for a more cartoony and console friendly art-style.
Jaxson Morgan
What does "console friendly art-style" mean? DOOM 2016 was also released on consoles.
Andrew Collins
>meme no, it's worse, there is 6 fucking skulls on his armor, it's retarded
Ethan Ward
Skulls are a common setpiece within the Hell architecture, you can see it all over the Cultist Base and Doom Hunter Base plus on the rocket launcher. Not sure what the the issue is with maintaining artistic continuity.
Chase Anderson
>and console friendly art-style.
You're retarded. Enemies are 'less detailed' because of the destructibility and more enemies out at a time compared to DOOM 2016
Caleb Wood
>Less details and texture. >Making shit overly colorful so you don't notice the blurriness >Letting Lighting do most of the work >Forced post processing effects >Simple saturated color palate Exactly why they had to tone it down.
Jaxon Young
Cyberdemon is totally different. The Eternal look is much more in line with the 1993 design than the weird 2016 design
Tyler Rivera
I think those decisions were more so to keep it in line with the new aesthetic. Like I said, DOOM 2016 was also released on consoles and it ran fine.
James Powell
yeah but you don't need to put 6 of them in a single character armor, it's ridiculous, the skulls on walls and architecture are supposed to be skulls from dead humans and demons, or at least giant sculptures and not demon fashion
Zachary Sanchez
the cyberdemon design is awesome, my only problem with them is that they can't get a single shot to hit you even when there is 2 of them on the screen at nightmare settings
Cameron Garcia
>the skulls on walls and architecture are supposed to be skulls from dead humans and demons No, the skulls in Cultist Base and Doom Hunter base seemed to be purposefully crafted out of what we presume to be steel. Remember that room where you jump on top of the giant floating block with the skull design on the front? Skulls appear everyone in those level's mechanical architecture... even those little flying robots that carry the coffins you jump on.
Blake Bailey
Yeah, I played on ultra-violence and didn't even notice that laser targeting attack until I beat it and went back with cheats to tickle one for a while to get a specific finisher
Wyatt Price
I meant to say in 2016, forgot to actually say it, before they're actual skulls from dead organism which it makes sense for it to be across hell, used in sacrifices etc, in eternal they are adornments and architectural style, make it looks like edgy teenagers designed it, skulls ware used a lot in 2016 but in a way better way
Evan Powell
I believe they were more so designed as an area denial device as opposed to a direct threat. Explains why you only encounter them in rather narrow and compact locations.
Chase Morris
I think they just copy the 2016 cyberdemon's attacks but forgot to balance for the dash, it was easy to get killed by that beam cannon on 2016 fuck, I has hyped as a kid for this game but it has so many points I didn't like that it will not be remembered fondly by me
Blake Harris
That's because Hell's architecutre was designed by demons, while the Cultist Base and Doom Hunter Base was designed by a "human" (Deag Nilox or whatever his name was) in reverence to Demonic and Gothic architecture. That "edgy" artstyle was undoubtedly intentional, once again to fit the cartoony artstyle.
Dominic Robinson
Actually, Doom Eternal is a lot more violent and detailed than Doom 2016. They have a cleaner design because you can fuck them from all different angles, with exposed flesh, blood and bones. It doesn't have anything to do with being friendly or for kids.
Jack Brown
>I was hyped as a kid for this game You were hyped as a kid for Doom Eternal? So you're like 16 max?