Level design greatly suffered due to having "encounter zones" pre-baked into the world...

Level design greatly suffered due to having "encounter zones" pre-baked into the world. Random encounters would have greatly helped alleviate this issue.

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With the new generation of gamers, random encounters would make the game unnecessarily long.

What?

Dude you can breeze to the entire Midgar section of the original game in like 5 fucking hours. 7R is the unnecessarily long game.

Random encounters would be unsellable to mainstream audiences today.

>I want the entire game to be 5 hours long
retarded

what if they just took chrono trigger's battle system?

I couldn’t believe how many low res textures I’ve found. I know they’re just rocks but when you have your characters who are detailed standing next to them, it stands out. It even happens with objects like boxes and random items. Wether that’s from slow texture pop in or just low res lazy design, it’s a problem and is one of the more disappointing aspects.

So running down a 500 mile hallway where any time you try to explore the NPCs tell you to hurry up justifies it?

Doesnt matter what combat system they use. Game would of still ended at midgar. Too much effort make entire game and lot more $$$ to make 4 games then 1.