Has there been a single base-builder game to top Dwarf Fortress in terms of depth and gameplay...

Has there been a single base-builder game to top Dwarf Fortress in terms of depth and gameplay? It’s unironically the king of the genre.
>Rimworld
>Cities: Skylines
>Banished
>Oxygen Not Included
>Astroneer
>Surviving Mars
>Frostpunk

Attached: 3A3E8C40-0B1B-43BB-99BF-6D359FFC3C92.jpg (314x378, 30.15K)

none come to mind, and they've barely scratched the surface in terms of content they plan to add.

Yeah, but you'd be too dumb to even understand what's happening if you tried it. DF is unironically extremely shallow.

DF's "complexity" is babby's first prolog non-relational database. It's shit.

what game nig

>compares to city builders
Are you dumb?

>DF's "complexity" is babby's first prolog non-relational database
what would be the good prolog non-relational database games then? I'm genuinely curious

Attached: 1581419678692.png (220x304, 102.8K)

Aurora 4X

Outpost

Attached: outpost.jpg (365x273, 14.84K)

Caesar 3 on max difficulty is unironically harder than anything in Dwarf Fortress.

DF isn’t even difficult, the most challenge that comes out of the game is learning how to navigate the garbage UI to get the shit you want. and after that point ‘difficulty’ is dealing with whatever RNG shit the game throws at you

>DF isn’t even difficult
bad starts can be hard, but yeah, there are a lot of games in the same style that are much harder

>babby's first prolog non-relational database
Explain that to me, nerd.

Banished sucks.

>Omega based

But is there any game similar to DF's Adventure mode? Please help me out bros.. I would really like to know.

pic related is the best thing I could think of, maybe install some combat mods if those exist

Attached: B7BBB6D0-3A7C-4BA8-B666-44DC8228C712.png (512x250, 216.95K)

I like rimworld alot desu, I think in a few more updates it will surpass DF in complexity, plus it doesn't make your eyes bleed so that's nice

Rimworld feels much harder and more challenging than dorf fort to me but that is due to having played dwarf fortress far too much expecially during 0.31-0.34
Dwarf fortress is more autistic and has a higher learning curve in the beginning but allows you to be entirely in control and once you have gotten used to it there really isn't anything that can hurt you unless you intentionally allow it or limit yourself. It is a more rigid system that you can learn and manipulate. Now even tantrum spirals aren't really a problem due to the changes to dwarf thoughts. Thrall/husk syndrome rain/clouds are one of the few things that keep things interesting but those can be managed as well once you learn how. Resurrecting biomes are perhaps the only hard to control situation but still not beyond player control
With Rimworld you are never entirely in control of the situation and have to adapt and digging enemies, objects crashing through thin roofs and enviromental events can and will make your life challenging. You are not entirely in control of everything even after you learn how to deal with everything the game can throw at you

>I think in a few more updates it will surpass DF in complexity
Isn't that the game which's devs refuses to put in containers and windows into his game?

And who also said that its totally fine that players have to kidnap spouses of their villagers, who's only wish it is to be together, because making an actually fitting mechanic to have them stay, would be a waste of time?

Complexity my ass.

Caves of Qud feels very similar to DF adventure mode. There are countless other open world roguelikes that are similar, but Caves of Qud is by far the easiest to get in to.

You need an autistic math doctor to dedicate his life to the game to make something as deep as dorfort.

DF is not deep, its no different from that shitty AI story generator.

Long-time DF fag here.
Depth, yes.
Gameplay... debatable.
Dwarf Fortress isn't designed to be a base-building colony game.
It's a world simulation that just happens to have a barebones colony game inside of it.
Toady's been quoted as saying that he doesn't care for fort mode and that he never plays it. It was put in the game as a means to an end; so players and himself could make cool dungeons to go exploring in adventure mode.

Other games took the concept of a colony builder/management game and expanded on the actual game part.
Sure, Rimworld's a cheap knockoff piece of shit with no depth, but as far as a colony game goes there's much more to actually do in it.
Oxygen Not Included added liquid, temperature, gas and germs management to the genre that DF fags have been wanting for literally decades.

Cities Skylines, Frostpunk, Banished, Surviving Mars are city builders. Irrelevant to the discussion, but great games.
Astroneer is a shitty Space Engineers/SS13 ripoff that shouldn't even be mentioned in this thread.

The "DF is hard" meme came from very early versions of the game where there was no wiki, no youtube tutorials, nothing was documented and the game's systems were buggy and unpredictable.
The game hit it's peak around v0.34 and it's only been getting laggier and easier since then.

>but allows you to be entirely in control

Attached: Oh_look_a_way_to_die.png (582x589, 467.82K)

Cataclysm Dark Days Ahead's autistic crafting system can let you so some pretty neat base building and is also styled as an old school ASCII roguelike

Like really the amount of content in that game is insane

Dwarf Fortress lps are perfect to watch while falling asleep.
Are there any good ones besides Joel and Kruggsmash?

>Joel
fuck off with that Swedish cringelord, thanks.

Captain Duck is maximum comfy. Quiet voice with a soothing accent is perfect to fall asleep to.
Watch his old LPs like Snarlingurn and Frostplunged.

STOOOOOOOCK PIIIIIIIIILES

>Toady's been quoted as saying that he doesn't care for fort mode and that he never plays it
Thats totally outdated by now though. That was like what, 2010?

By now, fortress mode has received much bigger and more elaborate updates than adventure mode, which has received relatively little in comparison.

Nope, and the cliff they have to scale to surpass it keeps getting taller, especially once the MASSIVE magic update comes out. Rimworld would be neat if it had more than one fucking z-level. Even OG single z-level dwarf fort is better than rimworld if you want to compare them on an equal playing field.