What EXACTLY went wrong?
What EXACTLY went wrong?
Other urls found in this thread:
>Extremely short
>Terrible combat
>Reddit and Memey-tier humour
>Horrible visuals
>Extremely generic sci-fi worlds
>Anti-capitalist
>Every woman is a short-haired SJW dyke
>Awful final boss
This reads like a "I never played this but I read about it on resetera" post.
Women designing games when they aren’t the Deus Ex reboot woman or the Uncharted/LOK woman
Everything was mediocre. Combat was no fun, inventory management was bad, RPG elements were basically non-existent (though this is an industry standard for AAA games), locations were somehow boring despite the setting.
I could even have forgiven all of that if the story were good, but it was unengaging and laughable.
Retards were tricked into thinking the Obsidian that made this game was anything like the Obsidian that made Fallout: New Vegas.
Can’t fuck pavarti
Boring and incredibly mediocre. Kind of glad it was "short".
Fuck you, OP. You're what went wrong. Stop bringing up this piece of shit game.
It played more like a proof of concept than a full game, but it was a lot better than people ITT will let on. Combat was pretty bad though, I’ll give you that, and the rp agency was only really there on the first two stops you make. Ultimately the setting is fine and would be easy to use for something more substantial and better realized. If they improve player agency, combat and de-emphasize their linear design tendencies, a follow up could be really something enduring and endearing. Their mistake was trying to recreate new Vegas but saving the writing/copy for last.