Why is "linear" a valid criticism?

why is "linear" a valid criticism?

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more like tight, tonally consistent and highly polished cunny.

The only criticism i can give to something linear is that it kills the replay value which might not even bother some people who just play a game once and move on to something else

Depends on the price, if I pay $100 for a linear game I probably only play once I feel a bit ripped of since it will most likely be a 20 hour game

But linear games are usually the ones with the most replay value.

if its good and linear ill usually play it again
50 quadrillion side activities in a massive boring open world game is a turn off.

Because "player choice" is a selling point that the industry has made suckers eat to defray criticism about their lack of talent in creating a strong, compelling experience.

But I love The evil within

based.

When people say "Linear" they think "corridors with no exploration" and granted that's the way most games described as linear are anymore.