Terrible D-Pad, one of the worst of all time, detects false diagonals constantly

>the sticks are smooth and reliable enough.
They feel far too light to the touch and the deadzones are massive. Whenever I try to move the camera in a game, I have to push so far that I end up swinging hard to the left or right, because the deadzone is so high that I can't make small adjustments. This makes aiming with the stick extremely frustrating in games like BotW or Daemon ex Machina.

>Rumble is a meme anywayn, but it's still good.
It is by far the weakest rumble I have ever felt in any controller. It's only impressive in the handful of games that make use of the HD Rumble, like Super Mario Odyssey, because it simulates feeling texture and bumps and stuff. For every other game, it's garbage.

>Tactile triggers are also perfect for most games, since most games don't need analog triggers.
While this is mostly true, it also means entire swaths of games are going to be worse on the Switch. As mentioned above, some of Nintendo's best games made use of analog triggers, and followups to those games are now impossible in Switch without a sacrifice to controls.

>The controller has awesome gyro so everything else is forgivable.
Also true, but again, only a handful of games use it effectively, making it not worth the tradeoff.

>Also the dpad isn't THAT bad. It's about as good as a ds4 or xbone controller.
I have never once had a false diagonal on the DS4 D-Pad. I would say it is by far the best D-Pad on a stock controller this gen, and easily the best in the DualShock line. Xbone controller I have very little experience with, but it's hard to imagine it being worse. The Pro Controller D-Pad is just a cross shaped piece of plastic floating over four contact points, making it possible to hit all directions at once. This is a massive design flaw, and frankly embarrassing coming from the company that invented D-Pads to begin with. Nintendo D-Pads previously had a pivot in the center, making them much more accurate. The Pro Controller lacks this.

2 years ago when I bought it I'd agree with you on rumble, but now, nah. It's subtile but not enough to be imperceptible, and it's capable of very subtile twitches because there's barely any inertia, unlike the dumb fat motors with big weights on more conventional controllers. The "HD" part is pretty cool too, for example when you boost in FAST RMX you can feel it going in waves from bottom to top.

nobody gives a shit about the gamecube, nintendos worst console.
mario sunshine specifically is unfinished garbage.

It's an issue with the Switch itself not the controller.

what's up with the "sunshine can't work without analog controllers" meme? i beat the game with a switch pro and had no issues

Definitely the best controller since the Gamecube era, my only disappointment was the lack of analog triggers.

>Tactile triggers
>good
Then why are they even triggers? Xbox One controller has triggers that have force to them and push back, great for racing and shooters. How can you feel that triggers can be ok without even the most basic feature of being analog? Sure some games don't need it but I'm sure they had to design around that issue anyways

I haven't gotten one because it looks so damn ugly. Look at it. wtf. Gross design. Xbox One's pad looks more sleek and appealing. This one looks a couple of generations old in its design. Those palm grips in particular are horrible looking, but the overall shape of the controller is very clunky and awkward looking. I ended up just getting another pair of joycons with a joycon grip. And then you have all the other problems people have mentioned. Pic-related is the proper way to play Switch games

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once you get used to it it's okay, and if you fix it it's perfect.

The Wii U Pro controller sucked balls and so does the Switch Pro Controller.