Have they fixed this yet? Is the difficulty still broken?

Have they fixed this yet? Is the difficulty still broken?

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They fixed a lot of shit, I haven't encountered any game-breaking bug so far. Some monk stuff works with non-monk weapons but I don't know if this is intentional (the animations looks really stupid, though).
Swarms are pretty much extinct if that is what you are complaining about. The game still will fuck you over if you don't know jack shit about the Pathfinder ruleset (or at least D&D 3rd) and insist in playing on normal or above. Normal mode won't demand poweplaying but don't expect to be able to run around with greatswords as a STR 8 character.

depends on the difficulty you play on and how minmaxed a char you build for how hard the game is. there is absolutely no getting around enemies with 20-30 AC at in the first chapter though. once your in chapter 2 the game smoothes out.

Difficulty was never broken. Morons complain because they get told to use splash/aoe damage against swarms within an hour of starting the game (and get given free items to do so) before going to fangberry cave and dying because all they can do is right click.

PF TT system is flawed and bad, there is no way to "fix" it.

>Is the difficulty still broken?
The difficulty to enjoy the terrible writting and dumb kingdom making "minigame"? No, it's as hard as it was on release.

>is the difficulty still broken
user, I don’t think this game is for you if you have to ask that question. Your IQ is probably too low to begin with if you think the game is difficult.

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Flawed yes, bad no.

There are too many trap choices to not be considered a very flawed system but there is an immense amount of stuff that actually works and is enjoyable and unique to use that the system isn't bad.

t. never played past act 3 in the 1.0
Wild hunt nuke gang with no resist as a bonus action is not broken, sure.

And yet people have beaten it. Git Gud fagit

t. seething pillarfaggot.

Just get blind fight on all your martials or at least cast freedom of movement

I did a playthrough on hard recently. Works really well and practically bug free compared to the original state of the game. Difficulty can sitll be "bullshit" but that's just low level DnD for you. It gets better once you get past chapter 1 and start getting better spells/feats.
The random manticores and elder elementals within the first few hours out of fucking nowhere as random encounters are gone though, so yeah, it's kinda fixed.

Usually I start on Challenging, then switch to hard after oleg's, then unfair in act 2

>with no resist
Unironically git gud. There are spells that make your party completely immune to anything the wild hunt does other than damage.

They did fix shit like those owlbears that had the literal stats of a tarasque early on in the game, but I found the game to plummet as soon as you started the whole ending chapter (house beyond time and the following events). Couldn't wait for that shit to be over, even tho I enjoyed the rest of the game

Yeah and you'd know that it is precisely the damage that I'm talking about. On earlier versions you enter the room prebuffed and your tank is down in 0.5 seconds because of nukes.

I did beat it too retard. Doesn't mean it wasn't broken as fuck and absolutely ridiculous difficulty spike. The last boss was easier than a random room

there's no point arguing about this now, they nerfed things since forever ago.
There's nothing particularly difficult anymore.

>On earlier versions you enter the room prebuffed and your tank is down in 0.5 seconds because of nukes.
They hit like trucks but they are also susceptible to all kinds of CC, there's no reason not to just fuck them over with Sirocco and BRAPcloud even though they could hit like crazy. The only hard part was that they targeted touch AC, so depending on your build, your tank might have been somewhat worthless.

Aside from mass dispell from monarch and realizing how wild hunt gaze works, nothing broken combat difficulty wise. Sinking on floors, flags not triggering and stupid fog puzzles were more annoying.
Regardless, considering the mass dispel for monarchs was taken out since december 2018, the actual mob composition in the hosue has changed, there are even more ways to protect against wild hunt gaze and they have upped xp gain so you are entering the last dungeon at least a level or two higher than you used to, whatever filtered you in the first two months of the game is not there anymore

>the game is too hard
>I beat it
Unironically what he fuck are you even saying? If you beat it then what the hell are you whining about?

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Yeah I agree with both statements. However I just don't like it very much when Yas Forumsirgins are lying on the internet about a thing they know nothing about just to get street cred
Kingmaker was broken as FUCK on release. I've sunk about 140 hours into it before the 1.1 patch and I wish I hadn't.

>you can't find a game to be hard and still manage to beat it
Are you brain damaged?

Do you actually have attention span of a goldfish? Or is your IQ sub 70 and you can't read sentences and comprehend them properly?

Game could hit end state normal after 1.010 technically.
Though you might have some compabnions dying because of broken flags. But the wild hunt mobs where not that hard, since you could CC them after realizing you should not deal with them normally. It was more of a time waste.

>Unironically what he fuck are you even saying?
Interestingly enough that was an issue the Owlcat devs discussed in some interview. They were getting a ton of complaints that the game was too hard when people were playing on hard and they didn't understand it because why the fuck would you complain that the game is hard on hard?

I don't know shit about it, but it's all my brother talks about when I call him lately and he's an absolute pathfinderfag.

>>you can't find a game to be hard and still manage to beat it
How can you find a game with freely adjustable difficulty too hard? Or is it just about being too proud to lower the difficulty?

Basically just another CRPG using a system that is very close to the systems NWN2 used

Although it's not the mob he was talking about, there were issues beyond standard difficulty settings, like certain enemies stacking AC every time you load an instance of the game

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I believe he is talking about the consistency of difficulty.

I mean, sure, I won't deny that wasn't a thing, but that's clearly just a bug.

It's one of the best - if not the best - rpgs of the decade. Very good, very nice, very slavjanky at first, but now very crisp, clean and neat. You should play it if you enjoy anything like baldur's gate

That is why you must call the lowest difficulty 'normal or 'as intended', then challenging, then 'core'(according to PnP), then hard etc.

Lost my savegame to a gamebreaking bug like 30 hours in,

It is/was pretty consistent up until the funhouse, though.