Why did it failed?

Why did it failed?

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Tried to be like Tooie when people wanted Kazooie

Maps weren't dense enough with content, tons of big pointless empty space. The platforming also felt kind of shitty and unfun, not sure exactly why. The movement mechanics just felt bad. It didn't click with me like Mario 64 or Hat in Time or Banjo-Kazooie etc

It felt like it was aping Banjo-Kazooie/Tooie way too hard. Which was obviously the point, but it was more of a knockoff than a spiritual-successor.

Casuals who can't play games without objective markers AND can't play games that have separate controls for character movements & camera controls.

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this 100%

Karma for removing JonTron

This.

is this the incipit for a Downward Thrust video

Honestly, I kickstarted this game in the hope that should it succeed, it'd get the attention of Activision and they'd give me a Spyro remake - Spyro to this day remains my favorite collectathon platformer of them all.

The game though... oh god. There was some good stuff there, some neat ideas and clearly a lot of inspiration. Things were alright until I hit the first actual level. God, what a barren, unfinished feeling disaster of a map. It feels like they laid out a big flat square, scattered some shit around for you to do in it and then desperately tried to make it varied and interesting later. It looked, felt and played like a poorly constructed fan level. It also leaned far too hard on the nostalgia for Banjo Kazooie and in crucial places refused to comply to modern standards, instead just copying what worked 20 years ago. The whole experience felt antiquated and poorly made and it just wasn't what I hoped it would be.

I got my moneys worth though. Activision took notice and gave me Spyro. Money well spent, even if Yooka Laylee was kind of trash.

I like it a lot but it has pretty obvious faults:
>for starters the camera was a mess
>the maps where pretty big but they barely had anything on them.
>the enemy variety was pretty poor, even as a Donkey-Tooie 64 clone, withut any fear to fuck this I believe there are like 7 unique enemies on the game not counting bosses or reskins,if not less.
>the puzles are pretty simple and overall feel unfinished
>the quills are placed incredibly randmly, Kazooie, Tooie, DK64 and even Grunty's revenge used them to mark the road or are placed in strategic areas to either help the player to find new areas or as pointers of important stuff, but in YL there are oddly placed and some are hidden in places you never knew you could access EVEN with the radar on
>the movement felt strange, for me it felt like if if had some sort of lag between my input and the actual jumps, can't explain what is it beyond that
>and for fuck sake the Kartos and Rextro challenges are horribly coded and are barely functional, specially rextros arcade in capital cashino, fuck that one specifically.
>the transformations are even more useless than BK's termite one, you use them for a single pagie (or two in some places) and all feel out of place for some reason
the game is nice in general but it has a lot of flaws.
Haven't played Impossible lair but for what i've heard it's a pretty good DKC clone.
still waiting for the 64 potion

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You're very right on the level design. The geometry just felt lazy and you have hit the nail on the head that it all obviously starts with a square.
Instead of actual tiered zones etc. The reason Kazooie worked we bcause they started with multi layered and segmented "lairs" for lack of a better term. the many sided polygonal cave spaces filled out nicely.
the only one that felt remotely like that was the casino and that was just a giant cube for the most part. Despite lots of people liking the casino the least it is the one that reminded me of a kazooie level the most. But that was helped by all the tiers, little side tunnels etc.

Collect a thons are a dead genre. Hat in time was an anomaly

It wasn't good.

>>the transformations are even more useless than BK's termite one, you use them for a single pagie (or two in some places) and all feel out of place for some reason
Good point too.
In Kazooie you get the crocodile or the walrus and you feel like a god because suddenly the limitation of the dangerous water doesn't affect you. You feel powerful because you can ignore the environmental danger and suddenly getting jiggies that seemed like a risk were more accessible.

when people say "banjo and kazooie is my favorite game of all times" they usually lie about it.
>dunkey claims to love B&K
>complains about YL for being like B&K

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To be fair dunkey is a mongoloid

this, anyone who says [videogame] is their favorite of all times only say it due nostalgia because once you see them play, they are shit at it. remember egoraptor? all what he claimed about megaman and zelda fell flat when he shown to be shit at it

>i learned english real good

this
I love how other people even pointed out how YL reviews on YT all sounded the same lol
youtu.be/76voWAQ5R1Y?t=1388

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You will see many people seething here, but the main reason, above all reasons, is because they removed jontron's voice from the game, they had one of the funniest guys of the internet on their side and suddenly
>"uhhh we are sjws so we will remove him cuz he joke black ppl =c"
they sabotaged their own reputation and the game's reputation.

It has no soul, the characters are lifeless cogs in a corporate machine lol. Unless this is what it was going for, it lost a lot of the charm and life from past games. This plays with the spirit of Nuts n Bolts, lifeless.

its why i canceled my preorder. i told my friend who was on the fence about purchasing it, and he basically said he was tired of the "trans" shit.

so its at least accurate at some level, regardless about what other say.

>it's an ESL thread

/thread

exactly this. i didn't hate it but they really fucked up a lot of shit that you'd think would be a no brainer. thankfully impossible lair was a lot better.

so 90% of the threads on this board?

i loved this game and 100% it but the camera was the biggest enemy.

I didn't back or buy it mainly because I was put off by how blatantly it was ripping off Banjo-Kazooie.
I mean, it's a spiritual successor and that's fine, but shit, they didn't have make it look like a fucking bootleg, from the character design down to the fucking NAME.
It's like if A Hat in Time had FLUDD strapped to the girl's back and was called Super Hat Kid Sunshine.

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schizo

>OLD GOOD NEW BAD

>It has no soul
This.
Always be wary of boomer devs using their past successes to fund a game on kikestarter. 9/10 times they're not doing it because they have some passion project they want to make a reality, they just want money from a seemingly untapped market.
It's fine though since indie devs are picking up the slack with platformers that have soul.

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I feel like they did it because if they didn't, it would've just faded into obscurity.

It sold well, we are talking about the content.

"Hey, anyone remember that flight move from Banjo Kazooie?"
"Yeah, what about it?"
"Uh, why did we make that situational again and limited to an ability-pad?"
"Dunno, it's been way too long since we worked on it and I can't find the development documents anymore... oh whatever, just make it that you can do it any time you want - what could go wrong?!"