Why did it failed?

I like it a lot but it has pretty obvious faults:
>for starters the camera was a mess
>the maps where pretty big but they barely had anything on them.
>the enemy variety was pretty poor, even as a Donkey-Tooie 64 clone, withut any fear to fuck this I believe there are like 7 unique enemies on the game not counting bosses or reskins,if not less.
>the puzles are pretty simple and overall feel unfinished
>the quills are placed incredibly randmly, Kazooie, Tooie, DK64 and even Grunty's revenge used them to mark the road or are placed in strategic areas to either help the player to find new areas or as pointers of important stuff, but in YL there are oddly placed and some are hidden in places you never knew you could access EVEN with the radar on
>the movement felt strange, for me it felt like if if had some sort of lag between my input and the actual jumps, can't explain what is it beyond that
>and for fuck sake the Kartos and Rextro challenges are horribly coded and are barely functional, specially rextros arcade in capital cashino, fuck that one specifically.
>the transformations are even more useless than BK's termite one, you use them for a single pagie (or two in some places) and all feel out of place for some reason
the game is nice in general but it has a lot of flaws.
Haven't played Impossible lair but for what i've heard it's a pretty good DKC clone.
still waiting for the 64 potion

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You're very right on the level design. The geometry just felt lazy and you have hit the nail on the head that it all obviously starts with a square.
Instead of actual tiered zones etc. The reason Kazooie worked we bcause they started with multi layered and segmented "lairs" for lack of a better term. the many sided polygonal cave spaces filled out nicely.
the only one that felt remotely like that was the casino and that was just a giant cube for the most part. Despite lots of people liking the casino the least it is the one that reminded me of a kazooie level the most. But that was helped by all the tiers, little side tunnels etc.

Collect a thons are a dead genre. Hat in time was an anomaly

It wasn't good.

>>the transformations are even more useless than BK's termite one, you use them for a single pagie (or two in some places) and all feel out of place for some reason
Good point too.
In Kazooie you get the crocodile or the walrus and you feel like a god because suddenly the limitation of the dangerous water doesn't affect you. You feel powerful because you can ignore the environmental danger and suddenly getting jiggies that seemed like a risk were more accessible.

when people say "banjo and kazooie is my favorite game of all times" they usually lie about it.
>dunkey claims to love B&K
>complains about YL for being like B&K

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To be fair dunkey is a mongoloid

this, anyone who says [videogame] is their favorite of all times only say it due nostalgia because once you see them play, they are shit at it. remember egoraptor? all what he claimed about megaman and zelda fell flat when he shown to be shit at it

>i learned english real good

this
I love how other people even pointed out how YL reviews on YT all sounded the same lol
youtu.be/76voWAQ5R1Y?t=1388