I want a wife like Magnolia.
Devs rightfully apologize for the mess that was bravely second compared to the og bravely default
Comparing a commidity designing for saving your low-health party in treacherous conditions to an unlimited button click for skipping battles at the player's leisure seems disingenuous, especially when one of the draws of the game is supposed to be the combat system
so if instead of an optional encounter rate adjuster they just had a consumable that did the exact same thing it'd be fine?
Mrgrgr
But I did like it ,I was my first bravery game.You're just faggot
Not him but it sounds like you're going off on a separate tangent instead of addressing his point of
>isn't that just conceding the point that your combat system isn't fun and progression through the dungeon isn't immersive
How is giving players the freedom to adjust the encounter rate conceding that the combat isn't fun? It's just giving the player the freedom to do what they want.
What's the demo for 2 like?
It wasn't that bad, hardly worth an apology. The only reason I didn't buy it was localisation butchering the sidequests.
Less butchering and more they forced them to play out the versions with the full ending as a response to nips complaining about having to pick the same side twice in a run to see the endings we got in the first go.