ITT we make the worst possible game from a technical standpoint
>can only change graphic settings from a launcher outside the game >antialiasing : on/off, enabling it turns on taa >locked to 30fps, physics are tied to framerate so it all goes to shit if you exceed it >mouse acceleration and smoothing both on at all times with no way to disable them >motion blur,vignetting, film grain and chromatic aberration that can't be disabled >fov locked to 60 >alt tabbing causes the game to crash, no option to play borderless windowed >unskippable intros and cutscenes throught the game >cannot save manually, the game relies on checkpoints,game always saves before a 5 min cutscene you can't skip that precedes a very tough boss fight
>game is made by people/studio from a mayority protestant country This is a very big sign the game is a piece of shit, only exeption is the czech republic
Justin Butler
Sp game with always online drm
Liam Young
>alt tabbing causes the game to crash ok this made me wince
Brayden Perry
nintedo developed
Zachary Thomas
>following quests have the NPC walking slightly slower than the player's walking >when saving, game doesn't explicitly if it saved or not, so if you alt f4 right after you might corrupt your save >QTEs that define crucial storyline arcs if you fail/pass them
Nathan Lopez
There are no majority protestant countries that make video games user. Czech republic is 0.8% protestant and 10.5% catholic. Wtf are you on about?
William Reed
>ITT we make the worst possible game from a technical standpoint Developed by Bethesda Game Studios
Nathaniel Hall
just play any bethesda game
Kayden Fisher
Adaptative Depth of Field based on what your cursor is aiming at, that you can't disable.