is this a sorta zelda clone or somethin
How's that indie hit coming along Yas Forums?
I don't really have much to say but I feel the need to tell you how much I despise this art style
15321 copies sold already, not bad
What makes a good "tutorial phase" of a game? How do I teach the player the basic mechanics of the game without it feeling like a forced tutorial and without too much railroading?
what game
nah, just borrows some elements that i like.
me too. it will eventually be vertex lit with handpainted textures.
I like the "fuck" appearing on the bottom, you should leave it in in the final release.
Decided to improve my art. My problem is I can make better art and animations, but keeping it consistent and making a finished game will be very time-consuming; I can cheapen out which will save some time but every time I boot up the game I'll be dissatisfied. Fuck.
Still can not decide whether I should be doing a cutebait gatcha for mobile or my dream game with larger than life features that I'll never finish.
yeah that was just placeholder text, I hadn't set up the fuckhuge number handling yet and just wanted to test