How's that indie hit coming along Yas Forums?

is this a sorta zelda clone or somethin

I don't really have much to say but I feel the need to tell you how much I despise this art style

15321 copies sold already, not bad

What makes a good "tutorial phase" of a game? How do I teach the player the basic mechanics of the game without it feeling like a forced tutorial and without too much railroading?

what game

nah, just borrows some elements that i like.
me too. it will eventually be vertex lit with handpainted textures.

I like the "fuck" appearing on the bottom, you should leave it in in the final release.

Decided to improve my art. My problem is I can make better art and animations, but keeping it consistent and making a finished game will be very time-consuming; I can cheapen out which will save some time but every time I boot up the game I'll be dissatisfied. Fuck.

Still can not decide whether I should be doing a cutebait gatcha for mobile or my dream game with larger than life features that I'll never finish.

Attached: 1x9eea.png (981x981, 775.28K)

yeah that was just placeholder text, I hadn't set up the fuckhuge number handling yet and just wanted to test