Why did Tactical RPGs die?
Why did Tactical RPGs die?
Luis Johnson
Andrew Cox
menu simulators are boring
Nicholas Sanchez
Too slow. How can you make them faster?
Jace Sanders
They didn't.
XCOM2 was a huge success, as was FE:3H.
Gavin Green
>XCOM2
>tactical RPG
Wyatt Murphy
You know what? Your dislike of a game doesn't change it's genre.
Benjamin Hernandez
fell seal was a pretty good spiritual successor to the FF:tactics games, desu.
William Smith
Battle royales give more adrenaline
Isaac Jenkins
Because Matsuno stopped making them and no one else was nearly as good as him
Christian Wilson
>tfw there was never and will never be a true FFT sequel