Why did Tactical RPGs die?

Why did Tactical RPGs die?

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menu simulators are boring

Too slow. How can you make them faster?

They didn't.
XCOM2 was a huge success, as was FE:3H.

>XCOM2
>tactical RPG

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You know what? Your dislike of a game doesn't change it's genre.

fell seal was a pretty good spiritual successor to the FF:tactics games, desu.

Battle royales give more adrenaline

Because Matsuno stopped making them and no one else was nearly as good as him

>tfw there was never and will never be a true FFT sequel

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