Deals 30+ unavoidable damage to you

Silent's very tricky, I feel
More trickier than Watcher, and I haven't even tried the scry abilities she has

That's true. Now I much prefer having to deal with him instead of the three fuckers who bloat your deck with shit.

Act 1easy
>lavagulin is the toughest because of str drain
>big nob is the easiest, just hit it until it dies
>3 cones fuckers are annoying and will reveal that you already got a bad start so better reset

Act 2 medium
>goblin leader is a joke if you hit hard enough, but a random combination of little gobs can fuck you up quick
>quartermaster is the real dead and can fuck you up, bt is a good test for your deck
>stabbing book is innofensive 80% of the time, will fuck you up the 20%, but it's because you have a meme deck

Act 3 hard
>snake girl will test you pure attack capacity, or kill you
>Nemesis will test you pure defense power or kill you
>Head will test your boss strategy but seriously it's piss easy

ITS LIKE THEY RE GETTING HARDER WITH EACH LEVEL

Run Poison. Two upgraded Catalysts will win most fights with proper support.

Especially on higher ascensions... Tri Sentries becomes way scarier

>tfw fire breath Ironclad

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Except thats not how it goes because by Act III any deck worth its salt will be able to deal with the Act III elites easier then a deck in Act II can deal with Act II bosses. Only Act III Elite that's a threat is Snake Girl now that Nemesis is nerfed and Head is a joke while all the Act II elites are actual threats.

i do wish he was designed a little differently
im fine with the timer, i just dont like that he gets strength for it
i feel like playing cards on tempo should be the goal, not just "no you dont get to play cards"
give him strength for something else, something that can be played around, like woke birb

>Act II bosses
I meant Act II Elites FUCK

Are you supposed to be playing with the wiki open at all time? Because it feel like the game love to punish you for going in blind.