Attached: 4v5DanteUI.jpg (968x384, 351.34K)
Why was this Yas Forums give DMC5 a pass for being so piss easy compared to it's predecessors?
Xavier Rogers
Adam Sanders
I wish they had leaned more into the Renaissance asthetic in 4. Fortuna and the castle look cool, but then you make it through a boring secret lab and jungle.
The headquarters are also pretty plain, it's just big empty rooms
Jace Lewis
Thomas Cruz
>hates 3's and 4's perfect gravity in favor of 5's floaty mess
>hates on 4's great looking UI and probably prefers the blandfest that is 5's UI
>felt like a game from the 21st century
>i love the generic look of modern games
Get outta here kids.
Ryder Diaz
3's common demons are the best tho
Carson Gutierrez
>4's great looking UI
Jesus Christ look at it
It's like 80% wasted space. Gigantic pointlessly ornate grey filigrees and borders on fucking everything that obscure the actual gameplay and make it harder to read at a glance for no fucking reason.
>3's and 4's perfect gravity
gravity so perfect no other game in any genre ever designed jumps to work the way DMCs 1-4 did. Even Itsuno didn't use that sort of awkward box-shaped 50x-gravity jump logic in Rival Schools or Dragon's Dogma, because it's shit and it's not how jumping works and it feels awful to everyone who doesn't have DMC Stockholm Syndrome.
Chase Morris
Better health bar in 4, better DT in 5, better style in 5, better ranking in 5, better orb in 4.
Bentley Richardson
Credo > Nelo 3 > Vergil 2 = Vergil 3 > Nelo 1 = Vergil 1 > Nelo 2 > Jetplane