Why was this Yas Forums give DMC5 a pass for being so piss easy compared to it's predecessors?
The only somewhat difficult part in the entire game is the Dante Vergil fight, and that was only due to being ignorant to how easy he is to counter the first few times
Why was this Yas Forums give DMC5 a pass for being so piss easy compared to it's predecessors?
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I really didn't like this cynical cashgrab at all.
>cynical cashgrab
Wtf does that even mean?
because Yas Forums is casual as fuck and don't play DMC games on DMD.
DMC5 sucked, but Yas Forums is full of casuals and it's easy to trick with memes and easy air combos.
Because Capcom threaten the world. DmC or nothing. The fact that it exists is why people forgive its flaw and will fight you to pretend they don't exist.
>cynical
Why cynical, though?
That's not fair, either. It's really because it's basically 4 but with more. The Yas Forums fanbase is basically composed of people who combovid and jerk off to the cannon so when they get the game that is more focused on being fan bait than good they jizz themselves. Again, not fair to oversimplify things to just that. The game was a labor for the fans and the staff who made it did so to please us after DmC did, well, DmC all over us. Do I hate it? I can't. Do I love it? NOOOOOOOOoooooo!!
While it's true that my shorthand reply might not be fair, as you say, it stems from my disappointment at how ready people were to put something on a pedestal and claim it as flawless just because it doesn't absolutely suck(DmC). Not to mention how defensive these people are about it. It's also a matter of fact that Capcom used community memes to further promote itself in a official manner.
Here's the thing that bugs me. If this game was truly for the fans, then why does it feature an art-style unlike anything before it, same with the music? Why are the action cutscenes neutered compared to previous games and why do the characters cuss? Why is the gameplay watered down? Why in hell does it feature things from the reboot? Why does it have a crippled pseudo Vergil as a playable character instead of the real one? Why does the new character(Nico) have more screentime than the fan favorites(Trish and Lady) who's high point in the story is that they got naked on screen? And many other things that don't make sense as being for the fans. All the supposed fanservice is superficial at best and comes down to "remember this old thing guys?". All this makes me feel like the devs barely know what people liked about their old games. "Best action game of the hesiei period(Jan 8, 1989 – Apr 30, 2019)" yeah right.
>The Yas Forums fanbase
Yeah the supposed same fanbase that panned the reboot for its easy combos and ranking, but ignores it when the game they like does the same. Ironically, I'm tired of making long replies just so they get ignored and I only short responses so that other anons know they aren't alone in their opinions.
This is too stupid not to be a pasta
CONS
>boring city setting
>ugly demon tree setting
>fucking sewer level
>not at least 5 alt skins to unlock for each character
PROS
>top tier combat
>looks and plays amazing
>interesting characters and enemy design
>music is SLAPPING
I genuinely think DMC could use a soft reboot. Maybe just rebooting 4 and onward. Itsuno wrote the series into a corner with 4, he keeps introducing new one off characters with no substance that just crowd up the spaces and leave less time and opportunity for development. DMC character and direction wise has just become really unfocused in my opinion. The gameplay is tight and great, but everything else seems to be really disjointed.
Thanks for proving my point.
The story really became a mess since 4 and I agree that the characterization became rather inconsistent. Rather than a reboot I'd prefer if they went back to a solo Dante game. There's plenty of things they can do between DMC 3 and 1.
Difficulty wise:
DMC3 > DMC5 > DMC4 > DMC1 > DMC2
I agree with everything you said, it's so disappointing especially Vergil's part of the story.
>DMC5 > DMC4 > DMC1
nonononononononononono No
Literally fucking backwards
DMC3>DMC1>>>>DMC4>>>>>>>>>DMC5
difficulty is 1 3 5 4 2
>Why in hell does it feature things from the reboot
Like what?
Have you played 4 recently it's really not that hard
4 isn't difficult, it's annoying. those fish enemies, the puppets mixed with plants that become invincible and hurt you midway through your combo. Even faust is annoying when he doesn't feel like attacking and just floats around like an asshole
Every non boss in nero’s parts of 4 can be cheesed with devil bringer grabs and spamming grabs is the best way to kill blitz without dealing with his red phase.
Mid combat dialog. End combat camera zoom-in. Voiced announcer. Air combat being incredibly easy, you can stay in air for days just by spamming Nero's grapple move and it requires zero skill. Slow motion during gameplay. Liner levels with not interconnectedness. Profane dialog, along with Nero's in your face f-bomb. The whole of Vergil's fight being a very obvious rehash of DmC's final fight. New Vergil's design. Vergil has a doppelganger power now. The DmC's DLC plot point of Vorgil having a split personality and becoming a king of hell. V's hair goes white when he uses DT. Dante drops a "not in a million years line". Sin DT showing a cutscene every time when it's normally activated, like in DmC's demo. There's a little easter egg in the game with an image saying "Nephilim let us bring our worlds together".
That's what I can remember off the top of my head, there might be more. This may seem like it's not much at first, but these are persistent elements in 5.
Any fight with those teleporting niggers who have blade arms put me to sleep, especially on DMD. They completely ruin the pace of every level they're in.
How is it cynical? I can agree its basically a cashbrab but its anything but cynical.
Jesus christ some of this shit is so nitpicky. Might as well add "has a menu screen" and "has weapons" to the list
>piss easy
That's why difficulty options exist, you know.
Judeccas? They're pretty annoying but there's easy ways to deal with them
>Dante: Percussion and King Slayer with Cerberus will stun them, can follow up with real impact or hot stuff
>Nero: Break their hyper armor (It's 3 hits I think) then buster them, easy to use a big breakage move from there like Overture or Gerbera
>V
Well you're shit out of luck, Shadow's Skewer stuns them sometimes but good luck hitting them with it
tl;dr
The biggest complaint that I always see parroted in these threads is that the mechanics got nerfed compared to DMC4, but most of it like inertia is shit you would only be making use of if you were in like the top 99% of players with like 2000 hours on the game. I think the big downside of the game is that it was obviously rushed out by capcom and that the last 5 missions were mostly boss fights with the same vergil fight twice in a row.
Yeah them. I dont have an issue fighting them, but they spend like 30 seconds teleporting and faking you out.
>nitpicking
I gave an answer to a question. DMC didn't have any of these before the reboot. I don't think a wholesale change to the gameplay can be called nitpicking. Also I forgot to say that enemies have less tools to attack the player in air, just like they did in DmC. Whereas 4 actually had enemies that could counter airplay in multiple ways.
4 is much easier
Not gonna lie, started DMD and the cathedral boss handed me my ass over ten times.
Don't know if I'm gonna make it bros.
Agree'd. (well haven't played 2 but fuck that)
You know what, I just want a Very Hard difficulty like in DMC3, something between SoS and DMD. Can make DMD a bit harder too.
And please let me start on SoS.
A problem I have with the game is the actual encounters on DMD could really use more/tougher enemies. They really could have changed it from SoS to DMD.
Like M8 the first room is 2 Antenora and then a fury, it could have easily just been all three at the same time and then a second wave of enemies.
I agree. Also, when do the enemies DT, and what exactly does it do?
>Why in hell does it feature things from the reboot
Because Itsuno worked on the special edition of DmC, and just like 2, he takes what he thinks works and moves it over to the present. I legitimately don't see how any of the shit you listed is a negative.
>mid combat dialog isn't distracting and makes sense
>end combat zoom-in is a satisfying theatric, and doesn't take more than a few seconds
>voiced announcer is a non-issue
>I don't know what slow-mo you're referring to beyond hit-stun and clashing
>Liner levels are fine, though I understand preferring 3's layout. Fuck everything about 4's levels though.
>Nero's f-bomb feels genuine and is extremely understandable given what a piece of shit his father is. Nero's crassness isn't a new trait either.
>Didn't find anything wrong with Vergil's fight, presentation, or powers, especially given that Quicksilver is an established power in the games
>Vergil splitting into two is an alright plot point in my book, as his character feels pretty consistent through out. It feels like a natural extension of the running theme of inner humanity vs demons.
>V's hair goes white because his hair is dyed, and his powers use ink
>Not in a million years is clearly a light-hearted jab back at DmC
>Sin DT's activation looks cool, and isn't very intrusive
DmC isn't the fucking anti-Christ dude. I agree the air combat is easy as fuck, but I wouldn't say that's a bad thing given that it still requires some effort and creativity to pull off in an actual play through. It's far from auto-pilot.
>fury together with anything
>as Nero
I'd rather not, thanks. I'd be baiting it for parries before dealing with anything else anyway, so it's just extra annoying.
>it's okay because I like it
See this is what you people always do, try to discredit someone's complaints because they don't bother you. Just because something can be justified doesn't mean it's okay.
>Just because something can be justified doesn't mean it's okay
>it's bad because I don't like it
Because you have nothing else to play.
Play Nintendo.
It really is a gloryfied combo making gane
>>voiced announcer is a non-issue
It actually is, because they promised an option to disable it an never delivered, so I had to install a mod for that.
The end combat zoom is kinda shit, but I suppose it's not too bad, lets me know if a wave is last or not.
>it's bad because I don't like it
Well yeah, that's how it usually goes. Either way I'm not the one trying to tell someone that their opinion is wrong because it doesn't match mine, I'm simply expressing what I don't like about the game.
They could've easily included an option to turn off the repeating mid combat dialogue that becomes grating on repeated playthroughs especially when trying to S rank. Same with the announcer and the jank end killcam, yet they didn't bother. This reminds me of how sneaky they were when people asked them about turbo mode and instead of saying that it won't be included they just refused to say anything.
Which Vergil fight is the best?
>V's hair goes white when he uses DT
hey, now, this one makes sense, even if it is sort of a wink at DmC. V's hair was always white, it "appears" black because Nightmare lives on it, the same way Shadow and Griffon live in the black "tattoos" on him. It's supposed to make it less immediately-apparent that he's a Son of Sparda by hiding the white hair that they all have.
>That's what I can remember off the top of my head, there might be more
Enemy title cards on first introduction.
The thing with that, though, and really, with a LOT of DmC, is that DmC was the first DMC game made after Bayonetta. And it borrowed a lot from Bayonetta. Even without leaning on DmC, it would be natural to see some of these elements show up in the next DMC game, in the same way that Bayonetta was (in a sense) a DMC sequel that borrowed from Ninja Gaiden and God of War. That's how this genre works, every time a game does something new and cool, the next games in the genre sort of sponge it up. In a way the entire genre is like one giant franchise recycling its own mechanics.
One of the best mods for the game is a mod that cuts off all the wind-up animations on Furies. They basically disappear and attack immediately. It seems sort of bullshit (since without the specific windup animation it can be tough to tell what exact animation they're about to fire off) but having them not just be standing around for a thousand hours makes fighting them in the middle of hectic stuff a lot simpler.
DT'd enemies deal more damage, take reduced damage from player attacks (by a shitload), and gain super-armor that's tougher to break through. e.g. a DT'd Hell Caina needs to be hit with, IIRC, 3 High Time before the third one finally takes it into the air.
It triggers based on something hidden in the move properties, which may be in some way tied to either stagger count or style gain; it's not a simple "low HP hail mary" because it's perfectly possible to kill an enemy before it DTs, and you can also trigger DTs off of taunts.
Just blast them with DKA Mega Cascade. The way that move's hitboxes are set up, a Judecca cannot escape it and will be oneshot easily.
>easy air combos
Why does everyone bitch about this. I don't understand.
Yes, it's now possible to stay in the air for an extended duration without just using a shitload of star rave spam or a trillion JC'd killer bees. That also means it's possible to actually play the game up there, for real, instead of making 30 seconds of uninterrupted hangtime some sort of holy grail achievement that involves chaining the same six moves over and over.
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Here's Donguri killing BP Goliath as Dante without ever touching the ground, and it's a stylish-as-fuck showcase of basically every weapon and style Dante has available. That's not something you could do in 4 (without it being 40 minutes of the most boring starrave shit anyone had ever seen); the amount of moves you have access to in mid-air and the number of tools you have to stay up there, combined with the reduced weight, makes the game much more air-centric, and doesn't treat it as some high-level perturbation of the base gameplay. You can do a ton of technical stuff without ever touching the ground, and that's a fucking feature.
This is the direction the series has been headed since they gave Dante Aerial Rave in the first place. It's cool that it is. Instead of crying that staying in the air is easy now, maybe focus on the vastly expanded set of things you can actually do up there.
I don't disagree, the problem is half the enemies can't do shit to you while you're dabbing on them in the air.
>half the enemies can't do shit to you
That's DMC, though, in midair or not. I wish there was a mod to turn the aggression way the fuck up; hell, most of the enemies in the game have respectable anti-air tools (I think the only exceptions are Empusas, Cainas, and Behemoth, and for all of those it's perfectly fine that they don't, plus the Angelos where it's arguable that they're a bit neutered) either from jumping attacks or projectiles. I guess the removal of the height limit can pose a problem if you just blast off into the stratosphere where a Riot or Nobody can't reach you, but generally, any enemy can hit you up there.
The problem is their AI isn't smart enough to do it. The game seems to just run a few timers and roll a die at the end of each one to determine what an enemy does next, with a couple of macro-scale things like the teleport counter, Lusaschia's chant-up and Proto formations. It doesn't feel like a Chaos gets up, registers that Dante is in midair, and immediately triggers a gigantic bouncing roll or an acid spit because those are the things in its arsenal that can hit him while he's up there.
Yes I know about V, and I know about the iterative nature of this sub-genre, I just think that DMC doesn't have to take everything other games do, it already had its own identity and I see no good reason to try to change that too much. I mean slow motion and camera zoom ins after timed dodges and during easy to do clashes felt really out of place in a DMC game to me.
Also I remembered that 5 shows what happened to Eva in a similar fashion DmC does, though to be honest with you I think the reboot did a better job as the way 5 executes that scene is somewhat nonsensical and almost comedic.
What you don't seem to understand is that the game overall becomes easier due to these changes as most enemies and bosses have zero defense against it. In fact 5 goes out of its way to make enemies even less dangerous in air than 4. Air combos being hard to do was a way in itself to balance out how much safer you are in the air. For example Bayonetta doesn't have this problem because its enemies are equally aggressive no matter where you are. Without challenge the game really just becomes a combo simulator.
Also the changed gravity affects the game in another level as the user in this image nicely explained.
>V's hair goes white because his hair is dyed, and his powers use ink
WHAT
Nightmare is chilling in his hair
Shadow and Griffon are his tats
I enjoyed all the little flair moments. I enjoyed the clash hitstop, the killcam, and the style rank announcer. Maybe I'm just a sucker for that; I generally though 3 and 4 had pretty boring aesthetics anyway.
>What you don't seem to understand is that the game overall becomes easier due to these changes as most enemies and bosses have zero defense against it
That isn't really true though. The majority of them have anti-air tools (even if the AI isn't smart enough to make optimal use of them; but then DMC AI has always been about standing around waiting to get your shit kicked), and even the ones that "don't" tend to be fuckhuge anyway or fought in spaces small enough to make it not matter. Plus, bosses and heavies can't be juggled, and a large part of your anti-air toolkit involves being able to enemy step off of enemies. If the enemy can't leave the ground, eventually you have to meet it.
>That image
I know there's no accounting for taste but "feels better" is the worst argument of all for the gravity. At least when you make claims about balance, there's something to it, since the enemies don't tend to jump of their own volition; saying "smoother jumps feel like shit, I miss being on the ground a tenth of a second after I jump" is just you having stockholm syndrome for classic DMC's dogshit gravity and height limits.
I hate the gravity in 3 and 4. It's stiff and unnatural. 5's still got problems with jumping but at least you fall to the ground with some kind of natural acceleration, rather than just rocket-slapping down.
>4 had pretty boring aesthetics
anyone can say what they want, but the jelly beans red souls after killing an enemy are still my favorite ever
Vergil 2 > DMC5 Vergil > Vergil 3 > Vergil 1
I think the largest part of my dislike was just the UI. It was so bad. I don't necessarily object to the environmental choices, or even the enemy designs, nearly as much. But just the basic art choices for the HUD, the menus, etc. were such a clusterfuck and I hated them.
Swap Vergil 3 and DMC5 Vergil
Yeah, they feel very cheap. That's why 5's slick design stood out even more, it actually felt like a game from the 21st century
No. Vergil 3 isn't as fun.
why 2 and not 3?
I wish they had leaned more into the Renaissance asthetic in 4. Fortuna and the castle look cool, but then you make it through a boring secret lab and jungle.
The headquarters are also pretty plain, it's just big empty rooms
>hates 3's and 4's perfect gravity in favor of 5's floaty mess
>hates on 4's great looking UI and probably prefers the blandfest that is 5's UI
>felt like a game from the 21st century
>i love the generic look of modern games
Get outta here kids.
3's common demons are the best tho
>4's great looking UI
Jesus Christ look at it
It's like 80% wasted space. Gigantic pointlessly ornate grey filigrees and borders on fucking everything that obscure the actual gameplay and make it harder to read at a glance for no fucking reason.
>3's and 4's perfect gravity
gravity so perfect no other game in any genre ever designed jumps to work the way DMCs 1-4 did. Even Itsuno didn't use that sort of awkward box-shaped 50x-gravity jump logic in Rival Schools or Dragon's Dogma, because it's shit and it's not how jumping works and it feels awful to everyone who doesn't have DMC Stockholm Syndrome.
Better health bar in 4, better DT in 5, better style in 5, better ranking in 5, better orb in 4.
Credo > Nelo 3 > Vergil 2 = Vergil 3 > Nelo 1 = Vergil 1 > Nelo 2 > Jetplane