How hard would it be for sega to just copy the formula of SA2 for every game?

How hard would it be for sega to just copy the formula of SA2 for every game?

I played sonic forces for a couple of minutes and it's clear the whole game is going to be the same lazy boring stages that switch from 3d to 2d.

Why is sonic such a difficult concept? It was already perfected 20 years ago.

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You are assuming that that Sonic Team is the same of today. You are assuming that they didnt lost the source code of SA2 or that they can replicate that when they couldnt even do it with Sonic Heroes which was like 2 or 3 years after SA2.

They probably lost the source code lmoa

>How hard would it be for sega to just copy the formula of SA2 for every game?

because it's fucking bad user

>Why is sonic such a difficult concept?
You can't coherently implement the concept of multidirectional speed. 2D is excellent because it's going forward and timing jumps. 3D is chaos since you can't play comfortably while going fast because you'll miss everything or just backtrack every time you miss something along the way.
Also, Sonic's attitude is cringeworthy and having him develop a speaking, interactive personality only appeals to 7 year olds or furries.
Mania is where it's at. Such a fun, excellent game.

Play Spark 2

youtube.com/watch?v=qBqTYRQuty4

It's fucking based

ftfy

Avdenturechads... RISE UP

Adventurefags are literally just behaving like classicfags now lmao

>3D is chaos since you can't play comfortably while going fast because you'll miss everything or just backtrack every time you miss something along the way.
Sounds like you just suck at spatial reasoning.

Imagine an adventure game but instead of meme gimmick characters the whole game is sonic, so 90% of the levels aren’t wasted on at most tolerable boring crap. The sonic stages in adventure are amazing

>Literal whos can make an Adventure game in a few months

>Sega still can't after 20 years


FUCKING CLOWN WORLD

You can't have speed and platforming at the same time in a 3D space without it being garbage or automated

Sonic was never good.
Dubs.

This is just not true. Unleashed, adventure, even normalfags accept the sonic and day time stages are good

>inb4 that guy posts that same shitty Mario Odyssey webm

cant they just take any copy of SA2 and use it as a reference guide to remake an engine from scratch?

Just reskin Adventure 2 and add a higher poly count and better textures

Sega is so stupid

I dont know what you are talking about. Adventure 1 and 2 managed to do 3D right with Sonic/Shadow stages, SA1 Tails and especially Knuckles in SA2. The speed was right and there was some physics and momentum on the gameplay, not the same quality as the classics, but it was clear they were getting right little by little. The only thing those games needed was SA2 polish with more open stages like SA1 hard + what Heroes pulled later with alternative paths.

You need to expand your definition of "platforming." You seem to think that "platforming" means "jump from flat thing to flat thing."
There are other ways to platform, user.

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With current Sonic Team? lol. They even managed to fuck up boost engine of Generations in Forces. And Unleashed engine was lost or some shit

unleashed have you running in straight lines either homing attack chains of enemies over pits or strafing left and right

You don’t get it
A) most people who buy sonic are kids who only know boost, adventure is a thing of the past like classic was for 20 fucking years, have fun. You might get a nostalgia bait title in ten years like classic fans did
B) sonic team have lost all their talent and they have nowhere near the budget they once did. Talented devs are important to make a platformer with as much freedom as adventure work, sonic team does not have that talent, and they don’t have the budget

all they gotta do is copy DBZ even more. Make a Jiren type of villain for Sonic Adventure 3. And give Sonic/Shadow more beam attacks.

Sounds like somebody didn't play the hard extra levels.

>Also, Sonic's attitude is cringeworthy and having him develop a speaking, interactive personality only appeals to 7 year olds or furries.
Sonic had a nice personality in the Adventure games, Unleashed and the Storybook games. Most of the cheesy stuff is because of the localization.

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Do you want to know how I know you molest infants?

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Don’t even reply to people like that. They are bing bing wahoo fags who just think sonic should copy mario when being different from Mario is what made him popular and have him his identity. Now that sega do try and copy mario like shit with colours the series has stagnated.

>You need to expand your definition of "platforming." You seem to think that "platforming" means "jump from flat thing to flat thing

Well, that's what platforming is and that's what's happening in the webm you just posted but there is no Sonic game with that kind of design

A lot of people did not

>You can't have speed and platforming at the same time in a 3D space without it being garbage or automated

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Holy fuck, this single-handedly proves that Sonic can absolutely work in 3D better than any actual Sonic game, or even fan project since this is a full game. Sonic Team should just kill themselves

>everyone falling for this bait
adventure and classic fans are friends, stop trying to falseflag as some turboreddit faggot

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Lost World was worse. And now Sonic is stucked with fake Bowser
I cant wait for one game for fake Bowser to kidnap princess Rose.

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>There is no Sonic game with that kind of design
Yes there is. It's right here. I'm playing it.
>B-but it's not an OFFICIAL Sonic game
I don't give a shit. Official, or not, it demonstrates the point that you can, indeed, have speed and platforming at the same time in a 3D space without it being garbage or automated.

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>adventure fans now going through what classic fans did years ago
Feels bad, doesn’t it?

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I didn't say anything about official or unofficial i didn't even know your webm was a finished Sonic game

It's not done yet. Still in development. But unlike most fangames, it is looking like it's actually going to be finished at some point. A full set of levels, different objectives within those levels, the works.

I hope Vector is in Mania 2!

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>walls on every platform so you don't fall off
>"dude just have 10,000 alternate paths lmao, that's how the old games were right"
>all that automation
What great design

The thing is that stages like Eggmanland in Unleashed and Seaside Hill in Generations showed how you can have "fuck the rules" like SA1/2 did. If Kishimoto wasnt involved in any of the level designs of those stages, that explains a lot.

>Implying Sonic Team is even remotely competent

They haven't done anything right since making the Hedgehog Engine.

Forgot about Sky Scramper day. That also was more open and had a lot of alternative paths and "fuck the rules"

>"dude just have 10,000 alternate paths lmao, that's how the old games were right"
Yeah, you got me there. To be fair, though, this is the older build of Hilltop. The newer one that's in development has a lot more focused level design.
>All that automation
Where? There was literally no point in any of that previous webm where control was taken away from me except during the Light Dash, but that's how that's supposed to work.

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Difference is, classicfags got their stupid modern entry in the end, along with ruining 3D forever with shitty boost 2D segments.
WHENS ADVENTURECHADS TIME TO SHINE?

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This looks okay, besides the rails. If you're going to put rails in a Sonic game, then they ought to work like they did in SA2, with the need to balance Sonic. The game is just running on autopilot otherwise.

Its a lot harderand takes a lot longer develop coherent 3d stages.

Full, rich, 3d stages that are colorful, flow together nicely with varying levels of speed and contain multiple paths (even if they do end up in the same place) and account for the player's ability to explore and look at everything like the SA games are extremely time consuming to make, and its a lot easier to condense all that into a corridor.

Even if you don't personally agree that the SA games did any of that, it's the reason we get hall-running simulators, and not adventure fields and the like anymore.

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play metal harbor on hard mode for an example of peak sonic, something we will never see in a modern game.

The rails in GT do, at least, feature a crouch mechanic where slopes have more of an impact while doing so. It's not as involved as SA2's rail system, but it's at least more involved than what we have now.

>my nostalgia pandering good yours bad
Classic fans didn’t ruin shit. They didn’t ask sega to put shit in 3D games. Keep in mind that you are gong to be seen how you see classic fans by the generation after you. Instead of attacking each other we should be happy for each other. I hope adventure fans get some love like classic has

Blessed image

You have no idea. We've yet to get our "Sonic 4". Fingers crossed this rumored SA remake is a fucking lie

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>Fingers crossed this rumored SA remake is a fucking lie
Why?

It looks good, but at the same time lacks some of the variety of SA2. It also looks like it's too easy when he fails to make it up the one wall and just spams his charged dash move.

My god imagine
>half assed, extremely shit “adventure 3”
>modern fans call you butthurt whiners for complaining about it
>eventually some fans get hired to make an adventure game but most of the stages are from the Dreamcast games
>it does well and “adventure sonic” is put into every game and people now hate you despite all you wanting was a good adventure game

Sonic Heroes was deliberately trying to shift away from being a replica of the Adventures format tho. The thing is they never went back to that formula for some reason.

I've never played '06, but was there an attempt at that? If so I can at least understand how SEGA's retarded attitude would lead them to believe that '06 is a proof that more games with the adventure format would be failures

Can you imagine how badly sonic team of today would fuck it up? There's not a snowball's chance in hell it would be anything remotely good/like what people would remember.

Sonic the Hedgehog might have one of the most divided fanbase ever, i feel like they have tried 100 different things in each game and failed at most of them

>"things take time"
>SA1 Dreamcast was done in less than one year + 3 months wasted on a Saturn version(which was the Jam world)
>SA2 was developed in a year and half
>Heroes almost 2 years and some stages were 6 to 10 minutes long
>Forces had 4 years of development and was that piece of shit
>LW was 2 and half years

The problem is not the time. The problem is current ST is bad, not just doing the games and developing but also bad at planning shit like most japanese developers of today that waste 5+years to make a game or just a part of a trilogy.

>here's ur new adventure game bro
>what do you mean it's shit? You've been asking for it for decades!

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It’s like the sonic cycle but now on a much grander scale of history repeating itself. Wheels within wheels

>Sonic's attitude is cringeworthy and having him develop a speaking, interactive personality only appeals to 7 year olds or furries.
I used to think the same thing, but honestly looking at it again, the adventure games weren't that bad in that regard. Even in Heroes, which is outright "let's use teamwork to kill the baddie" dialogue depth at times isn't THAT bad. I really don't know when Sonic became just "annoying teenager the hedgehog"

They wanted the team mechanic in the SA2 engine, but they couldnt use that engine for 3 different consoles.

06 was an attempt, but it was a clusterfuck and members left during the development, like Naka. One of the demos had a better build of the game than the final game

Colors maybe? I think 06 and Unleashed both had serious stories while Colors was a lighthearted self aware romp.

>Can you imagine how badly sonic team of today would fuck it up?
Of course I can, but it's the best chance that we have to getting an actual 3D Sonic game again that's, you know, actually 3D. In other words, user, do you want:
A. A Sonic Adventure remake which would give the brainlets at Sonic Team a template to follow to try to teach them how 3D works,
OR
B. An entirely new 3D Sonic game where the brainlets at Sonic Team are left completely to their own devices without a guide to follow.

Which would you prefer?

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>stages that take multiple tries to master and get an A rank
>play as multiple characters with their own kind of playstyle
>100 rings, lost chao, hard mode, timed stage types
>play stages to get chao garden stuff, rings
>sonic/shadow stages transition easily from fast paced parts to slower platforming/puzzle parts

It's not hard to see what made SA2 work, and what modern sonic games just don't get

I dunno about this. Sonic is so fast/floaty that you're skipping like 90% of the level content. What's the point? This is how Super Sonic should control if he was playable.

I agree. It was different times, back then my friend. Sonic is now a high risk game, or b-list, if you will.

Resources aren't infinite, and stockholders won't even approve talented people looking at the development of the game if they dont expect a hefty return. Current ST is in a rut that will end with it fizzling out.

I agree with adventurefags on almost everything but the multiple play styles. I sort of like the others, but sonic is always far and away the best gameplay style in the adventure games. Why not just focus on him?

Sonic Heroes was meant to be a spinoff of the then-style of Sonic. This is the actual reason it was a far cry from the Adventure games. Sonic 06 then went back to the Adventure style but did it extremely badly, which SEGA interpreted to mean "Adventure doesn't work anymore" so they kneejerk remade Sonic

>you're skipping like 90% of the level content.
I see what you're talking about from the Hill Top Zone webm which, as stated earlier, is getting an overhaul currently to make that a non-issue, but what about Ocean Paradise? Where am I skipping 90% of the level there?