Manages to BTFO Alyx with a single update

>There are story driven pauses
with actual characters which Boneworks lacks

So then VR isn't waggle?

>having your arms and legs not coincide where they actually
I never had issues with this, my arms felt like they were where they were supposed to be.
>so you can't play for more than a couple of hours without wanting to puke
I played through the whole game without feeling sick at all, guess you got the short end of the gene stick
>At least they added saving now but I'm still baffled as to how that wasn't implemented at launch.
I never found the use of saving when I played before it was added, levels were short enough to not need them.

Well of course, you aren't really fighting things with guns other than 2 enemy types, so that makes sense. It's more satisfying when you actually do cool shit other than "hide behind cover and wait for enemy AI to stop shooting and use that weakness"

>Have you accepted that Boneworks is the superior VR game yet?
They're both ass.
I fucking wish. If only they made a SDK.

I agree with the comment about level design, visually and audio but you're dead wrong about ineractions.

Can't throw any objects at enemies, can't stack objects to climb to points, can't use any objects for melee weapons. If Alyx didn't want to be played this way then why tease picking up objects and using them for specific jobs when most interactions don't do shit

If I wanted satisfying melee combat then I'd play Blade and Sorcery instead.

Again, low budget. It's also funny to me that you are propping up characters for story driven pauses as a good thing meanwhile this is something people rail the HL series for since 1998 with how it supposedly "ruined gaming" by giving us the unskippable cutscenes. Boneworks lets you literally shoot the monitors story characters are on, or straight up skip the FMVs. It technically has a story but they know you probably don't care and just want to play the fucking game and respect that. Ironic to see this one commonly held negative to HL suddenly be something to strive for.

I had the same issue about play time, turned out the headband was too tight and was giving me compression headaches after ~1hr of game play. A trick is to remove the padding on the band and wear the headset over a hat, I use a thin beanie

>playtesters
they just tested it in-house probably. Nothing about the level design, starting from tutorial, to the MGS3 climb at the finish indicates there was any playtesting at all.