>RE4 focuses on action rather than horror, has linear level design, lots of set pieces and QTEs >10/10, game of the generation, best resident evil game ever
>RE6 focuses on action rather than horror, has linear level design, lots of set pieces and QTEs >0/10, worst game ever, ruined resident evil
Why is one so highly praised but the other so widely hated?
Even if the game was shit its combat system needs to be used somewhere else, in an entirely different game. It had cool gun-kata shit like a quickfire jabs, akimbo wielding, good melee, counter blows. It should not have been a RE game, they could have made a cool Vanquish like TPS.
Jaxon Walker
RE4 doesn't actually play that differently from the older games. The biggest differences is the camera angle and inventory system.
RE6 is an actual TPS that also has a dedicated melee combo button.
Matthew Gomez
Both Raiders of the Lost Arc and Transformers are action heavy blockbusters with an emphasis on set pieces and special effects. Why is one so highly praised while the other is so widely hated?
Gabriel Nguyen
Why are you RE4 haters so retarded? Do you think Aliens Colonial Marines and Half Life are the same quality because they are both about shooting aliens?
Colton Miller
>RE4 doesn’t actually play that differently RE4 is about killing waves of spawning zombies and other enemies. All of the older RE games were about dodging zombies and saving ammo for when you had no other choice to kill them
Nicholas Martin
>saving ammo Where did this myth start? There's always more than enough ammo in all the classic REs to kill basically everything, not even counting the baby modes where they give you infinite shit at the start. Maybe don't watch "knife only" speedruns and use it as a basis for what the actual game plays like.
Parker Nguyen
RE6 has a ridiculous amount of qtes compared to 4 not to mention a ton of godawful vehicle sections
Level design, enemy design and pace. 2/3 of RE6's chapters are dogshit, and several enemies aren't fun to fight. Combine that with it being extremely fucking long, the story being irredeemable shit even by RE standards, really awful boss fights and general creative bankruptcy.
The parts that are fun are really fun, but most of the game is bad. Leon and Ada should be excused entirely. Chris's campaign should have been a Dino Crisis or Gun Survivor game. Sherry and Jake's premise would have been great, but it's shackled to the other three campaigns and rushed as hell while also getting fucked by Not!Nemesis.
Jonathan Jackson
Memes and mass refusal to learn the controls
James Thomas
>memes How did memes make me not enjoy Leon's long, boring slog of a campaign where half of it is "don't worry you'll totally get answers soon :^)" and the other half is chasing down Dino-Vergil?
Samuel Wright
Because RE6 has shit action and shit setpieces. Your guns feel like pea shooters, enemies barely react to getting hit, the controls are more complicated than they needed to be, and even the best setpieces are just pale imitations of RE4’s setpieces.
Lincoln Cooper
Try killing every zombie on the way to RPD in RE2 retard, it’s literally not possible
Sebastian Wilson
why would you? you never go back to that area what's next? open the doors of the mansion so you have to deal with the extra dogs? no, I'd rather have 125 pistol bullets than 118
Adrian Robinson
>You have enough ammo to kill everything >Lol never mind but why would you want to kill everything
Nice goalpost move my dude.
Angel Wilson
>enough ammo to kill basically everything >"but what about all the instances meant to punish dumb people and first time players, huh?" you just avoid those because you're not 11 anymore
Jayden Johnson
I love RE6 but you are being overly simplistic. 4 had tempo, cheese, charisma, atmosphere, tone, pace, polish and was made as a great one person game. 6 lacks polish, there is nothing resembling a uniform tone, it lacks real scares, has some charm but it takes it self so seriously despite being so hokey, and it lacks some very basics for either an RE game or just a shooter.
Adam Diaz
What basics?
Andrew Reed
>RE4 is about killing waves of spawning zombies There are no zombies in 4 but that aside, RE4 really does play like the old games, much more than people want to admit. It still has tank controls, puzzles are very similar and you still go look for items all over the map to progress. Even Code Veronica let you go to town on your enemies. The only real change was the camera and weapons aim. Huge alteration, sure, but the game was still much more rooted in RE design than people wil admit.
James Russell
This. It's a straight up character action game with gun fu. The set pieces are awful for it.
Jacob Fisher
Is the game worth it for the mercenaries mode and JUST for the mercs mode
Justin Smith
Was jarring because it literally did the opposite of what fans though what best. It's still a fun game though. Kind of like MGSV, it's the national progression of the franchise as far as gameplay goes, but is clearly lacking in other areas.
John Brown
The camera sucks, the campaign funnels you down hallways with barely any actual level design to speak of, the pistols feel like shit, this among many other reasons is why RE6 is hated, not just cause "ugh action in MY horror series"
Hunter Green
Okay way to cherry pick literally the ONLY section of the game where you can't kill everything that moves on your screen.
Jace Hall
RE6 only has too many QTEs if you keep getting grabbed by enemies (you suck)
Thomas Taylor
Nah RE4 has a really good combination of intense horror elements and the action aspects yes, while RE6 just feels like a hollywood shitstorm of both, but with less horror intensity to it (not to mention the "holywood" soundtrack of the game just removes any conviction of being it a scary game)
Thomas Robinson
Eh, I'm not 100% sure I can recommend it just for Mercenary mode even though I like it. My cousin and I got pretty good and 300'd each level and had a blast, but it's not something I still pick up regularly.
Brayden Reed
i know, re4 is just overrated by zoomies whos first game was re4. re5 and 6 did everything better what 4 started, end of story.
Jose Howard
Well, for example, the ability to store, change or even upgrade your weapons. The game would've benefited from a Merchant type or, at least, a storage box. You can't upgrade anything, the skill point mechanic is a hindrance since you really only need one or two specific perks to break the game and guns are as is. RE4 let you play with guns of different flavors but now you are trapped to certain weapons per character (5 also did this wrong). There is no real memorable locations, everything is so standard and lacking in personality. No costumes for the main campaign outside of the Switch or PC mods.
Now, as a non-RE shooter, some of these still apply. There are no benefits to the skill points in a campaign game. These things are meant for competitive games.
The game has an outstanding combat and enemy design but it's held back by it's flaws. None of them on their own are deal breakers but it is the sheer number of them that hinder the game.
Isaiah Robinson
Because Raiders sucks
Logan Sullivan
>Devil May Cry 3 is an action game where you play as Dante and can use melee weapons and guns to fight against a variety of demonic foes >10/10, game of the generation, best Devil May Cry game ever
>Devil May Cry 2 is an action game where you play as Dante and can use melee weapons and guns to fight against a variety of demonic foes >0/10, worst game ever, ruined Devil May Cry
Why is one so highly praised but the other so widely hated?
RE6 kinda blows but RE5 is LITERALLY RE4 but better in every way. More guns, better levels, more enemies, co-op, good boss fights etc.
If you like RE4 but don't like RE5 your brain has literally been tricked into doublethink by game journalists and internet opinions
Noah White
Should have focused on one campaign instead of 4 mediocre ones. That, and given a sense of weapon progression that was focused
Samuel Clark
i swear i saw this exact same post yesterday in an RE4 thread
Jose Ross
RE4 is really well designed and laser-focused in its campaign, while still blending slower and horror bits in there well. RE6 has a horror campaign except it's filled with hordes of zombies to shoot, a shooter campaign except it's also got driving sections and has supplies like a horror campaign, a survival campaign that is just shit, and absolutely no consideration for good design because of how warped the game became due to all the different campaigns. RE6 is also like taking RE4, which was already over-the-top and a little crazy, and Michael Bay'ing the everliving fuck out of it.
Ian Watson
why do you talk about literally 5 minutes of the game as if they really mattered for the point the guy you replied to was trying to make
Ayden Adams
RE5 sucks for the exact reason you outlined. It was kinda fun sure, but it was a RE4 clone after years of waiting/getting the next gen console.
5 is what happens when you clone a previously successful game and remove all the soul from it
Noah Rogers
i really hate when people try to lump re4 with 5 and 6.
re4 was an absolutely amazing game. and it caused me to go back and play the originals which i love. 5 on the other hand was the real death of the series. where you could clearly see it was was more action oriented than 4.
4 was like the perfect hybrid of new and old. it kept the tank controls and the camera angles were stiff. there was still enough horror in it for it to be a horror game. 5 on the other hand was straight up action shooter. there was like no horror.
John Martin
RE4 has a simple story, linear level design and setpieces thats memorable
None of that is in RE6
Luis Walker
Idk why but this has me laughing so hard
Carson Carter
Probably, there are a lot of autistic people on Yas Forums. I actually had someone copy and repost some of my thoughts on TSA/NMHIII before. he's not wrong though, it's fair to say you don't enjoy 5 as a single player experience, but it's built as co-op one
Adrian Cooper
I really hate when people try to lump 5 and 6 together when they're so far apart mechanically.
Cooper Cook
Resident evil 4 and 5 are very similar but with slight differences.
Resident Evil 6 nothing like 4 & 5, and was closer to Vanquish but with Chris and Leon replacing the robots sliding around on the ground while some shitty Japanese rock plays in the background
Landon Perez
4 is closer to 5 than 5 is to 6. Either way the three are lumped together for clear reasons. The idea that 4 has enough horror in it to be a horror game is retarded, it's absent from a majority of the game in favour of minecart shit, meme statues, the island and similar trash. Regenerator isn't enough to carry everything after the village on its own
Christopher Wright
just your regular autists ree-ing about "muh formula" because they have never been breastfed.
David Roberts
so you're trolling then? as an outside poster absolutely ignoring everything you've posted before this, because i haven't played re2
is it not possible people don't know where to go and want to kill things? obviously you don't do this is resident evil games but it certainly feels dumb for every player to be like
>just avoid all zombies lmao why would you shoot any of them, you don't even need to go back there or go that way, you should know this on your first time playing through, totally
Dominic Fisher
i think re4 was more tense than the other games. No resident evil game is scary. But going into a big room in the castle and the cultists are just coming at you from all angles and you have to think quickly on what tactics to use and if you fuck up once you get overwhelmed can get pretty exhilarating
while in the older games it's just run past lol
Lincoln Richardson
RE6 improved on the combat options, while your comparison did the opposite.
John Gomez
>RE5 is LITERALLY RE4 but better No, the fuck it's not. RE5 is a game that thinks all the aspects that made RE4 are the superficial ones, just make a game that looks and plays like it and you're done. This is why idiots like you should never be game designers.
Jonathan Cox
I didn't like real time inventory and I fucking hated the focus on co op.
Landon Allen
This, RE4 was more tense to me than the other games.
Blake Thomas
>RE4 doesn't actually play that differently from the older games
The point is that execution matters you stupid fuck. Making a list of basic concepts is not an honest comparison.
Cooper Brown
I mostly agree with you but we have to stop this "RE4 was a little over the top and later REs went way too far!" narrative.
RE4 is so over the top that it turns into 100% intentional satire. The game has not just Salazar but the Salazar mecha. The later RE games' problem is that they try to bring it back and tie it into shit Code Veronica style Umbrella plots, which are supposed to be grounded but are actually completely retarded. RE6 would have been vastly improved if it had the outright comedy power level of RE4.
Then what was it about RE6 that was executed worse? I'm talking about it as an action game.
Oliver Edwards
why do games from this time look worse than games from the ps2 era? Resident evil 4 looks better than 6. Just look at the characters here, they look like puke.
Xavier Carter
Isn't that the part where you have to run or die instantly and start the section over again?
Noah Jones
xbox360/ps3 had tiny ramdicks so the texture work is complete shit now.
Joseph Long
you have to run up an incline, constantly stopping to slowly climb. god help you if you miss a climb or if your co-op partner blocks you. It's taken hours for me to get past this single fucking part, not to mention the bullshit boss afterwards that they give you zero fucking ammo for
Carson Myers
Hours? Nigga what. I played through on every difficulty and sure it could take a few tries but there's no way it can take someone hours.
Jayden James
that and you also kill the best villain the series had in the most retarded way ever. RE6 was just pissing on his grave.