It's impossible for a game to be so hard that it isn't fun, but it can definitely be so easy that it isn't fun

>You are mindlessly doing repetitive tasks with no engagement, you might as well just be doing work, but you're not being financially compensated so there's no point.
Millions of people think otherwise retard.

It's definitely not impossible for a game to be so hard you don't have fun, especially when it's unintended. For example, Pandora's Tower for the Wii has a game-breaking crash associated with one of the game's last levels. This crash while avoidable due to a community work around, the bug itself is incredibly easy to proc and fuck you over out of progress.

>GAME HARD = GAME GOOD
>GAME EASY = GAME BAD

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>Ah, but only one of us appears to be upset by this exchange, and it's not me.
It's clearly you since your argument devolved into ad hominem, nice bait though

en.wikipedia.org/wiki/Argumentum_ad_populum
Checkmate, you lose.
See, that example is different. When things are clearly glitched or not functioning as they should, that's not deliberate design.

If movies were just about the story then they might as well be a book, and if books were just about the story then no book would need to more than just a couple of pages long or have any prose.

What is happening here is that you have a wrong idea of what both the medium of movies and games are. Not evert game was am NES plataformer even in the NES era. You are very ignorant of the history of games.

There is no way in hell anyone is beating the 2nd part of the final boss on the first try, you have to memorize his patterns or you will get fucked and getting fucked leads to the worse punishment in the entire game since you have to go all the way back to 6-1

even the cliche ubisoft open world garbage with it's towers and lacking content still have more to offer, as video games, than two hour long nes rental-baits that play like easier rhythm games
there are hard video games that actually take advantage of the medium, though, such as umihara kawase and umihara kawase shun, games that, unlike ninja gaiden, can't be beaten just through vapid memorization. the first two 3d ninja gaidens also require real skill, as opposed to their 2d predecessors.

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silver surfer are is a real game. just because you were not around...

The earliest films had no dialogue or sound design whatsoever, so you're wrong. The concept of film is visual, the concept of literature is written, and the concept of a game is to play it. Please don't use words for which you misunderstand the definition.
That sounds like a "you" problem, not a fault of the game.
Name one objective flaw with Silver Surfer. True, it's not the most forgiving game in its genre, but its challenge is completely fair.