Are modern RPGs too easy?
Are modern RPGs too easy?
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videogames are supposed to be fun and that wasn't the case in past, clearly
these games were made for japs and japs love to suffer
Wizardry is a western series dumbass.
wizardry didnt become popular in japan until the 5th game or something.
Ahh, I've found the issue. You've confused something like that for easy / hard instead of realizing that the thing in OP is just tedious not actually challenging.
No. It's just that RPGs in the past had to pad out their length and it was more acceptable to expect system mastery autism from the playerbase. The sort of people who would play the original Wizardry were the same people who'd own 8-bit computers, so it was fair to expect them to be autistic enough to figure out the game's systems.
>these games were made for japs and japs love to suffer
No they weren't. Wizardry is Murican.
I'm pretty sure those two mages can fuck everyone up in that enemy party in two attacks.
Mages were OP as fuck in older games.
the samurai can also obliterate the enemies almost single handedly. surprise attack though
It's not tedious if you can deal with them quickly like says. It's just normal difficulty if making a wrong move punishes you so much.
the original wizardry is like the hardest game ever made its so insanely bullshit
youre thinking of wizardry 4, which pretty much sits in a category of difficult all by itself
>somehow overcome all this bullshit unscathed and level up
>lose stats when you do
Isn't this screen shot like a ridiculously rare scenario in Wizardry 1 where the stars aligned to summon all the bullshit high level enemies at once?
Non Wizardryfag here, quick rundown on how bullshit 4 is?
Yeah but even fighting one level draining enemy can fuck up a solid hour of grinding. These games are only enjoyable with liberal savescumming.
No, it's still tedious. An enemy that permanently drains levels will always be bad design and nothing but overly tedious. I dealt with that shit enough when I played through KMT 1.
The one you posted is too RNG
I mean, if you break it down by threat level, it's not too hard to prioritise if you have to fight it. Obviously take out the ninjas so you don't instantly die. Then the greater demons, then night stalkers. Assuming losing levels isn't too harsh on damage output, whittle away the ogre lords.
EZ, this game isn't so hard.
It’s like OP pic, but you’re actively getting cucked and battles are a deficit that you get no experience from.
lol
heres some of the bullshit you would encounter
>main character is pitifully weak and death is game over
>no exp, so no benefit whatsoever for fighting the hordes of unfair enemies you'll relentlessly encounter
>on top of enemies like in OPs image which can eradicate your entire party in a single turn, there are now thief class enemies that can steal essential items such as keys
>the dungeons are designed to be as unfair and cruel as possible. soul crushing mazes filled with spinners and instantkill bombs, and most require the player to map out almost every single tile
>the player is pursued IN REAL TIME by an unkillable enemy who kills you if he touches you
>you only have a certain amount of keystrokes to complete the game(this honestly isnt an issue though and I had tons left when i beat it)
>puzzles that are nearly incomprehensible unless you know specific details about the earlier wizardry games
>saving the game respawns all enemies
its just torture from start to finish
The main issue in that pic is that the enemy has initiative
Imagine if your main character was a mid boss antagonist who could summon monsters, and Hitoshura was the antagonist.
Play Buriedbornes
You can just Tiltowait and clear whole rows of enemies in a single attack.
persona 5 kicked me ass idk
That's only tedium if you ~have~ to grind because of it because of level locked quests or shit. If you can't beat the fight because you lost a level or 2 it's difficult.
yeah, knowing my luck with shit like this, I think I'd get wiped in the first round. But still
Wizardry seems like a masochism fetish
>reloads earlier save state
Nothing personnel Yas Forums
Anyone who sips and wants to go back to Wizardry/Bard's Tale levels of obscure puzzle bullshit and difficulty wasn't alive when devs moved away from Wizardry/Bard's Tale levels of obscure puzzle bullshit and difficulty.
That said, AAA RPG devs really should start making actual vidya and indie devs really should step away from the """roguelite""" golden calf.
No. Wizardry is a bad game.
At what point is "hard" considered bullshit though?
fuck you I still really like roguelites, I don't want them to stop making them until they run out of ideas worth playing
At the point where I personally cross the line from 3p1c l33t skillz gamer telling people to git gud to being told to git gud
Where do I download the Wizardry 1 from OP pic?
Wizardry was a series catered to a specific kind of autist, and actually became so intentionally insular they began to willfully drive off players who didn't belong there.
Wizardry wouldn't survive in the modern world. The devs would be forced to make it a shallow TPS or something.
any abandonware site
That’s what makes it good, though.
It really isn't but you have to know what you are doing.
lparchive.org
Pretty fun read. Just getting out of the first room is already kinda bullshit.
A better question is, why are
>Greater Demons
>Ninjas
>Nightstalkers
>and Ogre Lords
Even hanging out together, and in numbers that big? Are they having a party, or a barbecue? How do you even get "surprised" by 20 monsters that, I'm assuming, are pretty fucking big? Sure, I could see you get surprise by the ninjas, but by 3 fucking ogre lords? What, were the ogres tip toeing? Who the fuck designed this shit?
At the point when i die more than twice in a row so i get mad and smash my keyboard/controller because my zoomer brain feels personally offended by losing at a videogame
They're all minions of the Evil Wizard Werdna, who summons them from parts unknown.
>walk into a cave
>OH SHIT A BEAR
kinda like that, I’m assuming
Obligatory "there a few japanese ports of Return of Werdna and Throb of the Demon's Heart is a totally different gaiden game" post.
search for the pc 98 port, /vr/ archive should feed you the links
Because fuck you, that's why.
Make it more like Smt
Jesus christ! That sounds like a survival horror game more than a RPG
There is a less bullshit spiritual remake of sorts called Paper Sorcerer
Honestly sounds less hard and just bad design.
It's one thing if the game is actually difficult sure, but if a majority of the difficulty comes from randomness and you have very little control over your own party then it mostly just sounds like figuring out how to improve your odds and then brute forcing your way to win.
RPGs nowadays aren't driven by making your players struggle just to survive, and maybe beat the game. Instead, they're driven by giving your players an enjoyable, and hopefully, memorable experience.
Stuff like this existing is amazing, but at the same time I can't help but feel upset at how this is the epitome of artificial difficulty and yet treats itself seriously as if people who play through it are "Extremely skilled".
And Waifus.
That game is not translated isn’t it
>>the player is pursued IN REAL TIME by an unkillable enemy who kills you if he touches you
>>you only have a certain amount of keystrokes to complete the game(this honestly isnt an issue though and I had tons left when i beat it)
Those are both the same thing, and they're mutually exclusive, depending on which version of the game you're playing.
Trebor either tracks time or clicks, not both.
Never?
>these games were made for japs and japs love to suffer
Then why is every single JRPG retarded, even the wizardry spin-offs? Elminage is the only good one.
I need to go back and finish the Dark Savant trilogy, I only have 8 left and apparently it's the best one.