Scripted scenes suck, just let me play the game
Thoughts on Alyx and VR gaming?
As opposed to HLA where you can do absolutely nothing with physical interactions?
Hahaha those fucking coping consoomers and their garbage technical advance, amirite?
>As opposed to HLA where you can do absolutely nothing with physical interactions?
with actual level design? sure, I'll take it
Ah, you have never played boneworks and just parroting what others like you made up about it in your head, noted.
>Ah, you have never played boneworks
Nah, I've played it.
I just had more fun messing with the enemies in the sandbox than actually playing the levels
I can see why they removed melee. It's very easy to try and kill everything with it so you save ammo and Valve seemed to want people to use their guns, even dropping more pistol ammo if they run out.
Still, I do wish hitting things with props did do more. Maybe make them breakable so you couldn't just go through whole levels of zombies with a lead pipe and stuff.
Could also chalk it up to Gordon having high melee strength because of his suit, since headcrabs wouldn't be much of a threat if anybody could just punch them to death.
Plus if they did have melee people would just complain about Alyx being able to beat up Combine Soldiers like they do with that one scene from Uncharted 4
Boneworks is better just for the fact that you can pull yourself up a ledge and jump, and fall.
in Alyx it is hardcoded teleport, and you slowly float instead of falling
Neither game is particularly good, but physical interaction is tricky in VR as there's no feedback. Overrely on it and nothing else - you get Boneworks, don't give enough meaningful shit to interact with - you get a movie-game like HL:A.