Thoughts on Alyx and VR gaming?
Thoughts on Alyx and VR gaming?
>VR gaming
fucking amazing
>Alyx
doesn't take advantage of what you can do in VR
Why?
Both are equally shit
>no Dog
>no returning locations
Spoken like someone who has never actually played the fucking game.
Oh yeah because a five second after credits scene surely counts.
Also any possible fun you could have in boneworks is negated by the fucking mess that is an IK body which collides with the world, and the absolutely soulless unfinished level design that looks like a fucking cp_orange map
Yes.
Thank god no meele! Meele combat sucks in VR, because it either feels very weird or is a instant kill which makes it overpowered. Especially when ammo is a rare thing.
Also since when has Half Life been about fucking non-interactive cutscenes? The whiteboard drawing explaining the citadel is far better than some tacked-on cutscene at the start of the game, it's more immersive when things aren't explained to you outright.
Also Boneworks is so fucking overrated
You say it's good, you get "cope"
you say it's shit, you get "poorfag"
>Lack of scripted scenes. Russel in the beginning, a few very very short and minor non-hostile encounters, 9 hours of combat and ending sequence. In what world is this considered a full Half Life game?
That is literally how every Half Life game is. 10+ hours of gameplay with a handful of scripted NPC interactions.
HL2: Whole intro, CP's beating up a couple of citizens where you get your pistol, meeting vort and citizen in the traincar, meeting woman in a pipe, dude at his hideout being attacked by manhacks, rebel station where you talk to a guy and then girl gives you airboat, citizen drops crates from bridge, rebels mounting gun on airboat, black mesa east - huge segment of scripted sequences and exposition, whole winston's been hit rebel station where they give you the jeep, rebel station on the coast where you fight gunships, another rebel station with lighthouse, vort camp where they give you bugbait, saving eli, scene with kleiner after teleportation... The list goes on
Meanwhile, all of the scripted sequences that I can remember in HLA, big or tiny: Whole intro, vort home, saving eli, saving vort from North Star hotel, Jeff's "friend", final sequence Maybe I forgot one or two sequences, but still it's a laughably small quantity of world-building scripted scenes in comparison to HL2.
BoneWorks is a tech demo.
HL:A is a reason to keep working on the Half Life Series. VR has not hit its full potential and valve is figuring out what can be done with their own take on VR interactivity. Simply making a HL3 would put it in the grave, it would release and people would be as disappointed with it as duke nukem forever. Nothing new or interesting was done it's just a shell of its former self.
VR is where experiences will be crafted while traditional fps will be dominated by the cancers of battle royale since nobody else seems to know how to make games anymore
>VR gaming
Fucking trash
>Alyx
Not played it since VR.
A montage showing everything that happened over the years would be the lamest shit ever
>Boneworks did amazing physical interaction with everything
but there's nothing to do with the physical interaction in Boneworks.
The level design is dull and the enemies are pushovers due to them all being physics-based
kek what retard wrote this. Grasping for straws then presenting them as flaws, just pathetic. kys
how is that the future if we already have headsets that are weightless? likely cloud streaming VR glasses within 10 years is the future with full AR capability and hand tracking
Scripted scenes suck, just let me play the game
As opposed to HLA where you can do absolutely nothing with physical interactions?
Hahaha those fucking coping consoomers and their garbage technical advance, amirite?
>As opposed to HLA where you can do absolutely nothing with physical interactions?
with actual level design? sure, I'll take it
Ah, you have never played boneworks and just parroting what others like you made up about it in your head, noted.
>Ah, you have never played boneworks
Nah, I've played it.
I just had more fun messing with the enemies in the sandbox than actually playing the levels
I can see why they removed melee. It's very easy to try and kill everything with it so you save ammo and Valve seemed to want people to use their guns, even dropping more pistol ammo if they run out.
Still, I do wish hitting things with props did do more. Maybe make them breakable so you couldn't just go through whole levels of zombies with a lead pipe and stuff.
Could also chalk it up to Gordon having high melee strength because of his suit, since headcrabs wouldn't be much of a threat if anybody could just punch them to death.
Plus if they did have melee people would just complain about Alyx being able to beat up Combine Soldiers like they do with that one scene from Uncharted 4
Boneworks is better just for the fact that you can pull yourself up a ledge and jump, and fall.
in Alyx it is hardcoded teleport, and you slowly float instead of falling
Neither game is particularly good, but physical interaction is tricky in VR as there's no feedback. Overrely on it and nothing else - you get Boneworks, don't give enough meaningful shit to interact with - you get a movie-game like HL:A.
>Boneworks is better just for a feature unreleated to the level design or gameplay
You know alyx saves gordon by beating up combine in the first ten minutes of fuckin hl2 right?
She was in her mid 20s in HL2 but only 19 in Alyx
then don't have ledges, don't have crawl spaces or chasms/pits that you have to jump over, remove them from the "gameplay leh-vuh-l" design
>chasms/pits that you have to jump over
you mean like Xen?
she was more capable in the prequel than she was as an AI partner in HL2 apart from that single scene where she saves gordon after he's flashbanged
yeah, don't have it, this isn't half-life, this is HL:Alyx
>this isn't half-life, this is HL:Alyx
Played Alyx and Boneworks both on my Index.
I absolutely hated Boneworks, didn't finish it. The physics are super cool and very well done, but... it's not fun. the puzzles are terrible, everything is a chore, the physics make the game super jank. Arms keep getting stuck into everything, the mass of heavy object makes it weird with no feedback from the controllers. Half the time you don't know if something is not movable because it's stuck, because it's heavy, or because it's intended to not be moved. Climbing things is janky (can't pull yourself up). It's just a really good idea in a very poorly executed environment.
I absolutely love Alyx. I am close to the end (about 12 hours into the game), but I haven't finished it yet. I was about to finish it today but my controllers ran out of batteries and they are charging now. I do miss the interactability of Boneworks, but Valve did an excellent job making it streamlined and easily approachable. It's a really good game, good narrative, good experience overall. The levels don't feel just like your typical VR on-rails arcade stuff, they feel like an actual Half Life game. Some of the puzzles (the sphere thing) are annoying, but most other stuff is really well executed. It's a shame there's no melee and there's no dual-wielding/only three guns, but everything else is stellar. The gravity gloves feel so natural to use I think it's a real genius move, and the detached/floaty hands make it easier to interact with the game world without getting stuck into every single thing you touch (unlike Boneworks).
Cope.
so the game shouldn't include that shit.. but it does... forcing the teleport meme on the player
>forcing the teleport meme on the player
It's fucking insane that Arkane haven't announced a Dishonored VR game yet. It's literally the perfect game to translate to VR.
Holy fuck I'd actually buy vr for this if it had good melee combat and dismemberment.
Boneworks puzzles are trash, but when it lets you fight guys it's great. There are some really good fights in the second half, better than any encounters in Alyx imo.
Yas Forums - haha i found a funny picture let me post it with some nonsense text attached :D
at least its video game related, i guess.
Are you talking about shooting or melee dudes? Because I find melee to be boring as fuck. Shooting is fun, but I just can't bear with the rest of the snorefest that is the game. I might give it another go after I finish Alyx but I'm already prepping for FF7R next week and my backlog is already huge
>no Dishonored VR
>no realistic sim VR games
>no VR games with megastructures
The Ideas Guy is a joke, but it feels like there's a shortage of them right now
I'm just fucking tired of games that try to be appealing because they have VR mechanics. I just want good games that are in VR instead. I feel like only Alyx so far has been satisfactory to me, because it's a VR game that doesn't just rely on the gimmick of being VR to prove a point .I want fucking REAL games, not arcade shooters or wagglan simulators.
I do wish I could throw bricks at enemies, for example, and do damage. But this is about it. All the other criticism is nitpicking and highly subjective. Boneworks was gigajank, everything being physics led to retarded interactions like getting your hand stuck between boxes, which feels retarded when your actual hand is free to move IRL and feels stupid, as well as making the game more nauseating. Many people have said that Boneworks is the only game to give them motion sickness.
>placed my order 2-3 weeks ago
How long should I expect to wait?
>so, you don't think there aren't any good VR games?
>(lists bunch of shooting galleries and games you'd see on appstore)
user....
That's like Wii player boasting about having some motion control dancing game. Yeah I guess it's pretty cool by its own merits, but c'mon now, you have to do better than that to be convince people. I'm anxiously waiting for what VR technology will bring us, but you're not going to win anyone over by fussing about Zombie Shooter 9000 VR.
>megastructures
God fuck yes, I have a fetish for supertall buildings. Seeing the Citadel in VR was pretty fucking cool, although I want to revisit it in a few years time when we have proper varifocal lenses in HMDs because the 2 meter focal distance of the Rift S breaks the illusion slightly. Have you played jet island? I haven't but it looks a bit like shadow of the Colossus
There's a few decently long firefights towards the end with plenty of enemies. There's also some generally good environments, I think Boneworks does a better job of communicating scale to the player because you can sprint around a large area, whereas in Alyx you're only ever in a small room with a vista to look at. I had fun with the melee, though mostly it was making my own fun, like sprinting at enemies with the straight end of a crowbar and impaling them.
>ordering a VR in these times
yikes user
It took me until the next to last level before Boneworks movement really clicked with me, but I think it works really well after understanding it. You can pull yourself up and you can do it quickly and consistently. I will gladly trade occasionally getting my hand stuck on the wrong side of a wall for the freedom that the physics give. I also can't really think of any annoying puzzles that people always bring up. The only ones that stand out in my memory could also be cheated really easily if you decided not to do the seemingly intended solution.
The only game close to "shooting gallery" on that list is Pistol Whip, and it's a fantastic rhythm game. Cope.
>put a trash barrel on an enemy in boneworks
>beat the shit out of his shins with a hammer
TECHNOLOGY
>You can pull yourself up and you can do it quickly and consistently
How? I've had the same issues with Alyx's ladders where you reach the top and then you have no way to actually *pull* yourself up. Alyx solves this by awkwardly teleporting you on top once you get to the end. I never managed to achieve that with Boneworks and it ruined the whole gameplay to me.
>I also can't really think of any annoying puzzles that people always bring up. The only ones that stand out in my memory could also be cheated really easily if you decided not to do the seemingly intended solution.
The problem I have is that the scale of the rooms is just too fucking big. There's way too much back and forth backtracking, dragging of heavy crates/stuff, trying to awkwardly climb on shit and then have it collapse, awkward physics puzzles of finely balancing and stacking things on top of each other. It just gives me a massive headache, and I never have motion sickness issues with VR in general.
In my experience, I'd come to a puzzle and couldn't be bothered even engaging with it, I'd get frustrated trying to climb over the puzzle instead of finishing it, quit the game, and then next time I start it up I'd solve it instantly because it wasn't hard to begin with, I just didn't want to do it. I think it comes down to the fact that things take more effort to do in VR, so if it's even remotely not fun I just didn't want to do it at all.
pretty much spot on, same feeling with boneworks here
Half life is a tech demo, Boneworks is a good tech demo
If you use the crouch button, your character pulls their legs up, and you can squeeze yourself onto a ledge. Your mileage may vary, it's not even clear your supposed to do that for how janky it is
>Zombie Shooter 9000 VR
Where did he list anything that resembles this
Half the games on that list aren't even shooters, one is an open-world shooter, one is a Resi game, which is hardly a shooting gallery.
I wish my GPU stopped stuttering for no reason so I could enjoy VR again.
>hahahah user doesn't have Wii and he can't play The Black Eyed Peas Experience, I bet you're really regretting for not buying Wii now!
>I'm not going to buy an entire gaming system to play that, maybe I'll buy Wii after it gets better games
>HUEHUEHUEHUEHUE COPE COPE COPE SOUR GRAPES COPE
Ok...
Sure it's not your CPU?
>If you use the crouch button, your character pulls their legs up, and you can squeeze yourself onto a ledge. Your mileage may vary, it's not even clear your supposed to do that for how janky it is
Yeah, exactly, it's an awkward crouch-jump-like mechanic that simply... doesn't work. It's just too janky, it's badly designed. They tried to go for some realistic shit but it just doesn't work. Until we actually get some kind of leg-tracking device so you can literally *climb* over obstacles (hence pull yourself up from ladders), this shit won't work. Valve knows it, which is why it gave you the option to just skip this whole mechanic altogether by having teleport to jump over chasms or get on top of ladders. Because the alternative is not fun and is disorientating.
>How?
Pull up your legs in game with the analog stick and then physically bend down and lean forward. The easiest way to think of it is using your head's contact box to push yourself up onto the ledge. They should have done a better job of explaining how it works since it doesn't really match up with what I would have initially expected.
You said they're all shooting galleries. I refuted that. Now you're in an all caps autistic rage. Embarassing.
He did list good games, but apparently you have to believe literal misinformation and assume what games you've never heard of are like based on fucking logos.
>Thoughts on Alyx
Campo Santo walking simulator walled garden with no actual open areas, no real character interaction, no melee, no physical body model, dumb 2D puzzles just put in 3D, nothing new. Boneworks came out months ago and it was made by zoomers who don't even do this shit full time. What an embarrassment for Valve.
No, Boneworks isn't a good game either but Valve should be better than that anyways.
Very much not, I've heard of CPU bottlenecking but I don't really know how to test it. Would you have tips about it user ?
You're right, they're not all shooting galleries. Some of them are actually melon slashing galleries where you slash melons and other fruit with a sword. Shame on me! Talk to you guys later, I'm off to buy hundreds of dollars worth of gear to play all of these amazing games... and not all of them are shooting galleries!
When was Fruit Ninja even mentioned? Where did you get all of this? Do you have brain damage?
I'm so fucking tired of retarded zoomers that think a game needs to be open world to be good. Alyx is a narrative-based puzzle shooter VR game, it doesn't have to be open world. Not like I'd expect a dumb zoomer like you to know this, I bet you never even played Half Life in the first place.
Alyx
I think you could improve on Boneworks by making the legs more "intelligent", and have them go where you want to go for a given situation. I think Valve managed this with the hands in HL:A, and I imagine it took a fair amount of work. Hopefully when there's a decent amount of non-indie VR games we'll get something that's satisfying to play and also has more freedom
I just hope Alyx opens up a way of new VR games that focus more on making good games. It will be fun to see what the SDK/modding community will bring. The gravity gloves are a great way to deal with the chore that are some more common VR tasks (like picking up items)