One of these reinterpretations fucked up.
One of these reinterpretations fucked up
MGS2 is not a remake.
>being a fucking retard
metaphorically it is
3 did u mean
S3 Plan.
The whole game takes the piss on remakes and forced sequels.
Just because the Patriots used the Solid Snake Simulation to try and turn Raiden into a puppet doesn't make it a remake
MGS sucks, SH sucks, FF sucks, RE sucks
>He missed the part where the Plant is literally a recreation of MGS1 right down to the fucking cyborg ninja.
user.
>Is called out as a recreation in-universe.
>Has a similar structure.
>Hits the same beats.
>But it doesn't count because the title has a 2 in it.
>Meanwhile all Silent Hill Shattered Memories has in common is the basic plot.
>Somehow this does count.
MGS1 didn't have the same shitty level design that MGS2 had.
RE1make is such a fucking masterpiece. I'm afraid no remake will ever surpass it.
Yeah, because MGS2 is a re-imagining.
FF7R and SHSM have different level design too.
>Take an already fantastically designed puzzle horror game.
>Add a ton of polish to make it timeless visually and faultless mechanically.
>Add even more content on top that fully fleshes out the game.
The worst you can say is there's a few writing niggles. I'm not sure how you could even approach making a "better" remake of a game.
Ducktales Remastered already did.
new cutscenes with DSP as wesker
Twin Snakes is a remake, MGS2 is a sequel and not a remake at all.
>Yeah, because MGS2 is a re-imagining.
MGS2 is a sequel that uses an intentionally half-ass MGS1 recreation (Solid Snake Simulation) as a plot element.
It'd be an improvement over giving him his Code Veronica personality retroactively. It's one of my few complaints with it.
REmake isnt a reinterpretation, it is a remake that it is meant to replace the original. Thats why it is so similar.
The rest are real remakes.
>No argument at all except "THE NAME ON THE COVER DOESN'T SAY THAT!!!"
Nice.
I'd disagree solely on the basis that it literally reinterprets multiple elements in places.
This. The similarities to MGS1 are more relevant to the characters and the setting than what the player actually does. The game isn't anymore similar to MGS1 than most sequels are to their predecessors. MGS2 is just self-aware about it and wants to call attention to the similarities.
You didn't get the meta stuff at all? It wasn't Raiden, it was YOU
I don't remember Raiden existing in MGS1, or Solidus, or an intro on a tanker, or Ocelot having Liquid's arm and getting possessed by his ghost, or swimming
But the point the game was trying to get across is that most sequels are shitty remakes that aren't even worth the time of day.
Hence why 3 and 4 were nothing like that, and 5 was a big divergence as well, and so was Peace Walker, and then Kojima went on to make a weird hiking game.
I don't remember Heather being the main character of Silent Hill 1, or the weird ice freeze realm, or the psychologist, or most of the story in fact, and yet Shattered Memories is a remake.
It's almost like a remake can be different.
Neither of them should count OP is a retard
maybe because your argument is headcanon? Why should anybody try to argue with your opinion on events that only happened in your head?
>The remake of Silent Hill 1 shouldn't count as a remake of Silent Hill 1 because uuuuh I say so.
>The events of the game are now "headcanon."
>"Please, ignore the director of the very game acknowledging that Raiden's portion of the game is an imperfect recreation of MGS1, it is not a recreation of MGS1 because---!"
MGS2 is in meta a remake but in the real world it's not, so unless you're a massive autist this user is right
>It wasn't Raiden, it was YOU
I'm not a child solider nor I am an Assman from North Korea
or MGS1 having an underwater escort mission OR a bomb diffuse section
A sequel cannot be a remake by its very definition
Would you call Die Hard 2: Die Harder a remake of the first movie since it shares some very similar plot points but in a new location?
>But the point the game was trying to get across is that most sequels are shitty remakes that aren't even worth the time of day.
Most sequels hew close to their predecessors, sure, and there are plenty of half-baked or mediocre sequels out there. That doesn't mean that MGS2 is a "remake" of MGS1, though. It's not. It's closer to MGS1 than MGS3 is to MGS2, but the game is wildly different even in terms of basic emphasis. MGS2 is a lot more focused on sneaking than MGS1, the bosses and characters are very different, the environments and accompanying aesthetic are wildly different, there's a similar existentialism to the story but thematically it's quite different, etc. Even the basic sneaking itself is different, with a bigger focus on moving through claustrophobic environments quickly as a check on the first-person aiming. It's far from being a remake.
>I'm not a child solider nor I am an Assman from North Korea
You are the player of a Solid Snake Simulation, you are mindlessly killing NPCs because you think it's a game, and getting desensitized to violence
MGS2 was shitty on purpose
so that
>I'm not a child solider nor I am an Assman from North Korea
Neither are you a pokemon trainer in Kanto named PENIS
But they're still you.
>a sequel can not be a remake
Yeah it can.
The entire point MGS2 was making was how most game sequels are shitty, braindead remakes instead of new artistic endeavors that actually move ideas forward or present new gameplay. That's not even fucking ambiguous, it makes a fucking point about how Raiden's simulation of Solid Snake's experiences can never accurately reproduce the same thing again and it's better for him to do his own thing.
>Call it a remake
>It's a reboot
NOMURAAAAAAAAAAAAA
Shattered memories is shit, it was made by a retarded hack
It's not the same thing. MGS2 is about an experimental subject running through a simulation, and that experimental subject is the player
Part of MGS2 is also structurally a remake, so I mean they're all right and wrong simultaneously.
>Make thread to show three games that actually addressed the original work in a decent way to contrast it with how FF7R's handling of being a "re-imagining" is shitty.
>Even go out of my way to call it a reinterpretation in the actual post so people won't argue over semantics.
>Everyone gets hung up on whether MGS2 counts as a "remake" or not.
Never change, Yas Forums.
>NOOO YOU CANNOT JUST IGNORE MY BAIT
>>Everyone gets hung up on whether MGS2 counts as a "remake" or not.
because a direct sequel can NOT be a remake
You did this to yourself by including MGS2 at all
>Things I don't agree with are bait.
Like I said, never change.
It's a good example for faggots who go for the "but it's not TRYING to be the original" angle.
Metaphorically mg2, mgs, mgs2, and mgs3 are all remakes of mg
Kinda. But not really.
MGS is pretty close to a remake of MG2, which is sort of a remake of MG1. MGS3 hits similar beats but goes in a very different direction.
by the logic ITT MGS1 is also a remake of Metal Gear 1 and 2
If this thread was civil it would have died already.
>recreates almost every plot point from 2
>was made to take Metal Gear and transpose it into 3D
I mean, Kojima would probably agree.
HELL FROZEN RAIN FALLS DOWN
*air guitar*
I just don't like ReMake, one of the most frustrating games I've ever played. It stops being scary really fast and turns stressful with the obscene amounts of backtracking and cripticness of it all. The limited inventory management is one of the things I won't miss at all from classic Resident Evil. It looks gorgeous tho.
Well... actually... solid snake simulation
It's supposed to be stressful. That's the point.
but S3 didn't even fucking mean solid snake simulation that was just solidus misinterpreting it
>MGS2
Did you meant to put Twin Snakes there or something
if you read the thread, OP is serious (for some retarded reason) that MGS2 is a remake of MGS1.
mgs2 is the best mgs
"Silent Hill", because it was a completely unrelated game that they slapped the license onto.
They missed the point of it being fun I presume
all of metal gear games are actually a remake if anything mgs3 broke the mold
OP isn't calling it a remake, just saying it "reimagines" 1 in an acceptable way. Also Twin Snakes sucks.
t. Post-RE4 Babby
/thread
>"I am a pussy so it's bad."
Literally just get good.
But it doesn't "reimagine" MGS1 anymore than most sequels reimagine previous games. It's a stupid inclusion. It's a lot more analogous to Silent Hill 2 than Shattered Memories.
And then 4 broke the mold even more by being a movie you play for an hour.
I don't see a lot of sequels that put direct parallels to pretty much every single major plot beat. Regardless, you can read their post about what they were getting at. Makes enough sense to me.
>Frustrating=Challenging
Wow what a fun game
Played every RE game in order. The original one is even better than remake
this might be the dumbest thread i have ever seen on Yas Forums. post cute and funny girls
Been playing RE since day one, and you're fucking blatantly wrong.
>I don't see a lot of sequels that put direct parallels to pretty much every single major plot beat.
But MGS2's parallels are frequently matched by even more drastic divergences. Even the conscious parallels are used to different ends, which is the whole point. Calling MGS2 a reimagining is disingenuous, because the whole point of the game is doing something different -- and it does, on more or less every level.