Why weren't these games full on horror games? They gave us a horror setting, but then left it well lit and made it an action adventure with RPG elements. This game would have been awesome as survival horror.
I did not like it
All the narrative and story in the world doesn't mean shit when your character is eating from trashcans every four seconds
See that's where we differ, i prefer a twist that's going to make me want to go back and play the game again with the new context of the entirety of the game.
When i beat bioshock i went back and played it again because the ENITRE game is actually you being controlled by atlas up to the twist but the game doesn't actually lead you to believe that to be the case. The evidence is there, but i seriously doubt anyone guessed the plot twist with andrew ryan before it actually happened. That's the difference between a good and bad twist. If you can easily guess what's coming how is that even a twist? its more just a plot point that anything.
everytime i have this conversation with someone they seem to be enthralled by the fact that although they ALSO guessed the ending the didnt guess that BUM BUM BUM you were also an alien!!!!!! as if that has any bearing on the current game. I don't want the game to lead into a twist that all it does is leave the story open ended for a sequel. tie everything together that's happened in THIS game and make me want to replay it.
This. Also, if a player already made the choice (which is very early in the game) its very unlikely he will make a different choice later on even though the game forces you to decide for each Little Sister.
Not at all, user. The story becomes a lot more evident as you go. Just take it slow too. That's how those games are supposed to be played.
>I still haven't gotten through my first play through, and honestly, if I have to play it twice to really enjoy it... that's a terrible prospect
Thats how those games are sometimes. Nothing wrong taking breaks. Especially with Prey. Way to fucking open ended.
I think you need to replay them back to back. Bioshock 1 is way fucking easier than 2.
He simply meant that older games were very black-and-white in their morality: you could be a dick, or a hero, no grey "well, I can save this person, but this dooms this other person, oh God what do I do abloo bloo" bullshit (Mass Effect *coof*).
Older games were much more simple in their choices. And that was fine.
Today's art forms try to make a moral dilemma out of EVERYTHING and its obnoxious. There's nothing wrong with taking a firm stance on what is good or evil. Just one more way (((they))) try to invert upstanding Christian morality/society.
The one thing that really fucking grinds my gears is the auto use item system. One of the joys of this style of game is picking up all the shit you find. But you accidentally just drank 3 bottles of vodka and are now dying.
They should've committed to one genre. I wanted an RPG like System Shock 2, but I don't recall having an inventory. BioShock was a shooter through and through with tacked on elements which only made it bad, like the hacking minigame.
I'm glad we moved on from the time where QTEs and minigames are added in just because.
Would you consider System Shock to be that way or more survival horror?