i did not like it
I did not like it
Understandable, have a good day.
nice bait kid
System Shock to is a little bit better and Prey 2017 is miles better but I still enjoyed Bioshock. Cool opinion OP.
It took me two playthroughs to like it
I disliked it when it first came out. Got the itch to replay it last year and my opinion of it changed quite a bit. I played the remastered version, so some of the problems could have been performance related between playthroughs. it's a decent 7 or 8 out of 10. the other Bioshocks were fucking trash in comparison, which says a lot.
Yeah fair enough. I really like the game but it genuinely peaks around the Ryan confrontation and the last third is increasingly bad up to the escort mission and final boss which are both awful.
It also has issues with regards to how a lot of the levels are surprisingly linear.
yeah it's pretty dull and the atmosphere is annoying, it's more cartoony than scary
Just completed a "wrench-only" run the other day. So much fun.
Bioshock is easily one of my top 5 games of all time.
Did they completely fuck the lighting up in the remaster? I got it on sale and that part in the medical pavilion where you see the shadow of the guy standing behind you didn't have a shadow at all and it completely ruined the moment. Was that just a bug, or is that part just ruined in the remaster across the board?
I think it's still plenty fun but it has definitely lost the prestige it had awarded to it initially. nuPrey is the better game, and if you like nuPrey try Dishonored.
okay
I think another aspect that doesn't get enough critique is that the little sister choice system is dopey. The reward for killing them isn't significant enough to really pose any moral dilemma and the fact its presented to you as one from the onset cheapens the choice too - if you fought and took one down then had to decide for yourself whether to kill or spare her based off Splicers discussing them being walking backs of Eve without knowing if they could ever be saves it would be better. As is you are browbeat immediately with the idea you can spare them and still gain SOMETHING while also being told they can be saved, thus removing any real doubt that it's a viable option. There's no reason NOT to spare them besides a minor extra payout.
That is fine, your entertainment is subjective and only matters to you.
ok commie
How did you get the itch to play something you didn't like?
I actually like Bioshock 2 a lot. They improved a lot of gameplay so it felt more fluid (RIP hacking though).
I'll admit that Big Sister fights are annoying, and that the levels are a bit more linear.
killing children is its own reward.
it's not meant to be a moral dilemma, retard. It's literally meant to be a choice between being the good guy or the bad guy. Bioshock was made in an era untainted by the morally grey faggotry of the last 5-8 years. When games gave you a choice, it was between following your moral compass or being a dick for shits n giggles, because games were about having fun, not having to pick between 13 equally shitty and morally ambiguous endings.
(You)
>it's not meant to be a moral dilemma, retard
You cannot possibly be this stupid.
I am proud of anons for instantly recognizing this as an assmad thread continuation of the preachy lefty thread that got pruned and largely refusing to play in this thread also.
It doesn't have to be April 1st, lefty posts still glow with the poz at face value.
I liked the first one, but I remember Bioshock 2 being way fucking harder for some reason to the point where I put it down. Likely just a case of mad cuz bad
I still haven't gotten through my first play through, and honestly, if I have to play it twice to really enjoy it... that's a terrible prospect. I find myself terrified of the idea of missing audio logs to get the whole story, and those are everywhere. Also the physics running at their own framerate is incredibly distracting, who the fuck gave the ok to that in 2007?
I thought the setting was great.. but the overall gameplay was meh.
Prey was a fantastic game, and it was the first game i played that felt like bioshock. However the ending was so dogshit it soured then entire game for me. i havent been able to go back for another playthrough.
On my first playthrough, it annoyed me how bullet spongy everyone felt. I loved the setting, it was crazy immersive. But as soon as I got into combat, I just hated how much the guns felt like peashooters.
what are you even talking about?
I tried replaying it recently and I forgot what a consolized mess it is.
They actually did up the difficulty in that game, so you're not wrong.
>upgrade shotgun
>1 shot everything but big daddies, because, well, they're big daddies.
???????????????????
Do you mean the escalation to the ending or the final scene?
I really enjoyed the game once Dahl showed up and continued to do so up to the end unlike most, but the final twist is...offputting, even if it was brilliant. It recontextualises the entire game and fits into it perfectly but as an actual ending it's basically a sequel hook due to how it takes a mostly resolved story and blows it right back open. If we ever get a Prey 2 I might warm up to it.
Some Yas Forums retard wandered out of his containment board and is making gorilla noises
Why do people bully origami enthusiasts so much?
>first playthrough
It's a bad first impression that remedies itself later and makes subsequent playthroughs bearable
fpbp
Brother, the tutorial of the game was the same "twist" that the end of the game was. There was no surprise at that point, along with the "flashbacks" or whatever you want to call it that your character has throughout the game gave away the ending of the game SOOOOOO hard. I was saying out loud to myself as the screen faded to black "PLEASE DONT END THE WAY I THINK ITS GOING TO". and then it did. Fucking absolutely horrid ending.
oh also, the difference in endings between what moral choices you made in the game was basically NOTHING.
i really don't understand how you could even call the ending a "twist".
Bioshock 2 was harder in a more annoying way. They would spawn enemies all over the level to shoot you before you know they're there or where they're coming from. Same with the Little Sister defences, they were essentially guessing games.
>Brother, the tutorial of the game was the same "twist" that the end of the game was.
Sort of? It's similar but the scope and method are vastly different, along with the implications.
>along with the "flashbacks" or whatever you want to call it that your character has throughout the game gave away the ending of the game SOOOOOO hard.
Agree to disagree. I predicted the ending too but the flashbacks are very ambiguous, they could fit a variety of circumstances. I partially figured out the ending based off the logs in Psychotronics about giving Typhon mirror neurons and teaching them empathy but a twist being something you can see coming by considering the foreshadowing and evidence left in the game is a MASSIVE plus to me so long as there's enough ambiguity you can't be 100% certain of everything, which Prey nailed imo. I vastly prefer twists that have that sort of build up to ones that are underdeveloped or hidden for the sake of something as meaningless as a sense of surprise.
>the difference in endings between what moral choices you made in the game was basically NOTHING.
No not at all.
Bioshock 2 is way easier than 1, wtf.
Why weren't these games full on horror games? They gave us a horror setting, but then left it well lit and made it an action adventure with RPG elements. This game would have been awesome as survival horror.
All the narrative and story in the world doesn't mean shit when your character is eating from trashcans every four seconds
See that's where we differ, i prefer a twist that's going to make me want to go back and play the game again with the new context of the entirety of the game.
When i beat bioshock i went back and played it again because the ENITRE game is actually you being controlled by atlas up to the twist but the game doesn't actually lead you to believe that to be the case. The evidence is there, but i seriously doubt anyone guessed the plot twist with andrew ryan before it actually happened. That's the difference between a good and bad twist. If you can easily guess what's coming how is that even a twist? its more just a plot point that anything.
everytime i have this conversation with someone they seem to be enthralled by the fact that although they ALSO guessed the ending the didnt guess that BUM BUM BUM you were also an alien!!!!!! as if that has any bearing on the current game. I don't want the game to lead into a twist that all it does is leave the story open ended for a sequel. tie everything together that's happened in THIS game and make me want to replay it.
This. Also, if a player already made the choice (which is very early in the game) its very unlikely he will make a different choice later on even though the game forces you to decide for each Little Sister.
Not at all, user. The story becomes a lot more evident as you go. Just take it slow too. That's how those games are supposed to be played.
>I still haven't gotten through my first play through, and honestly, if I have to play it twice to really enjoy it... that's a terrible prospect
Thats how those games are sometimes. Nothing wrong taking breaks. Especially with Prey. Way to fucking open ended.
I think you need to replay them back to back. Bioshock 1 is way fucking easier than 2.
He simply meant that older games were very black-and-white in their morality: you could be a dick, or a hero, no grey "well, I can save this person, but this dooms this other person, oh God what do I do abloo bloo" bullshit (Mass Effect *coof*).
Older games were much more simple in their choices. And that was fine.
Today's art forms try to make a moral dilemma out of EVERYTHING and its obnoxious. There's nothing wrong with taking a firm stance on what is good or evil. Just one more way (((they))) try to invert upstanding Christian morality/society.
The one thing that really fucking grinds my gears is the auto use item system. One of the joys of this style of game is picking up all the shit you find. But you accidentally just drank 3 bottles of vodka and are now dying.
They should've committed to one genre. I wanted an RPG like System Shock 2, but I don't recall having an inventory. BioShock was a shooter through and through with tacked on elements which only made it bad, like the hacking minigame.
I'm glad we moved on from the time where QTEs and minigames are added in just because.
Would you consider System Shock to be that way or more survival horror?
i played like 1 or 2 hours. the building was boring so i dropped it
started infinite instead. open spaces, based artwork, based usa themes. infinite is much morr based
Bro just smash the bottles
not him but sometimes u just like parts of a game but not the whole game itself and want to experience it. I dont really like Bloodbornes gothic style but love the alien stuff and the combat. I fall off because i get sick of the look but keep coming back
I meant in containers. Of course the answer is to not be an autist and pay attention but as I stated before its so satisfying to just
>GIB
>play 1 and Infinite a couple years ago
>hate the gameplay but love the story in both
>replayed them a few weeks ago
>hate the story but love the gameplay in both
What the fuck, bros.
>I meant in containers
Yeah, that's pretty annoying. That's why I make sure to get the booze hound ability immediately
You've become almost immeasurably stupid
Imagine playing either game a second time
I didn't like it either, very underwhelming. I was most surprised that I loved Infinite so much, they really did their homework on that game.
Based
I got the remastered versions for free and I'm quarantine. I have nothing better to do.