Why does it feel like graphics hasn't really improved much since 2012...

>everything just feels more blurry
consoles are stuck at 1080p and they sometimes render at a lower resolution AND use upscaling to get the desired visuals
It baffles me how newer XBones and PS4s claim to run at 1440p and /or 4k, but somehow STILL use blurry-as-fuck temporal anti-aliasing
I will never not be mad at game devs for using this for of anti-aliasing. Why would ANYONE WILLINGLY take the time to create a a good artstyle and let other devs use TAA because it's "more efficient".
Fuck TAA is what I'm saying.

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Metro doesn't have that look, if that's what you're implying.
The MW2 remaster does have that sort of art style - and it looks like absolute ass.
The character models look like they're ported from DAZ 3d and the weapon models look like toys - they even kept the old comical reloads and it looks like shit.

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RDR2 has best snow atm.

Everything does feel more blurry and I'd like to know what the hell it is from. I disable AA on purpose in many games and it makes it a little better.

Temporal Anti-Aliasing

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