Why does it feel like graphics hasn't really improved much since 2012? These days everything just feels more blurry but there is no wow factor and sharpness of detail like back in the day
Why does it feel like graphics hasn't really improved much since 2012...
Other urls found in this thread:
>blurry
TAA
>havent improved
consoles
They are improving, albeit at a much slower pace.
It's too bad that crytek didn't continue to push hardware limits after Ryze, they were THE graphical powerhouse in the late 00's and early 10's.
Hunt : Showdown was probably the best looking game out there before crytek started downgrading because "muh competitive game".
Psycho a cute
I think it's more because most devs don't feel the need to invest their time into making everything hyper-realistic whereas they could spend the time in some other way like improving the gameplay itself or just wasting it all on marketing.
It feels like we've reached the point where there isn't too much reason too push the boundries since most games already look at least acceptable and there's no big reason to chase the latest hardware
Metro Exodus pushed the limits in my opinion
We're hitting a wall in terms of budget and manpower needed to craft these visuals. Also, Crysis 3 was a super expensive game made by some of the best artists working in the industry.
besides that ugly desert area
im in the caspian desert rn, the first area was jaw dropping no clue why they made this part so long
Even after all of these years, Crytek are still the kings of virtual foliage, wading through cornfields and thick grass in hunt showdown gets my graphics boner going.
We've hit diminishing returns in regards to texture quality, polygons, etc. Until GPUs get strong enough to use tech like ray-tracing in real time, it's not going to look much better.
OP that screenshot is 60% blur
Maybe you're just too young or too new but here's an old image that circulated when graphics arguments would come up
>TAA
Who thinks this is a good idea? It's forced by default in doom eternal and the only way to disable it is to run a console command.
I wish they would have shortened to Caspian area and expanded the forest area, wasnt a fan of the manchildren but a bigger forested zone would have been cool
guess when current gen consoles started.
I found that AMD image sharpening reduces blurring by a lot. TAA becomes bearable.
RDR2 on PC is the best looking game right now, somehow it has more graphical fidelity than corridor shooters like Crysis while being an open world game.
>blurry
I have been really noticing this. Tried the new Modern Warfare and compared to the original everything felt washed out and non-distinct. It made playing difficult.
It isn't. RDR2 looks terrible up close to stuff.
Most first-party PS4 games look way better up-close.
I honestly prefer a blurrier image over jaggies everywhere. AA is kind of necessary when games are becoming more and more cluttered with detail, but all of the good AA options are just too costly performance wise.
Hopefully that nvidia supersampling thing takes off, it actually worked pretty great in Final Fantasy while barely dropping any frames.
Lol retard that is a stupid image disproven time and time again, stupid retard pretending to be oldfag
11 year difference
Zoomers will never understand had fast graphics progressed during the 90s.
console games from 7th gen look awful now and those games were the of their time. There's also sidegrade style directions to go, such as something like a musou/large numbers of stuff on screen with great graphics.
I kinda liked the graphics on older consoles. They felt more like games.
weird, all of kratos looks pretty good and then his pants look like really rough compared to his skin textures or even the rest of his clothes.
>Until GPUs get strong enough to use tech like ray-tracing in real time
uwotm8
There are other types of anti-aliasing that don't make your game blurry
>Why does it feel like graphics hasn't really improved much since 2012
Because they haven't.....
3dfag here, I graduated a 3DCAD course about a decade ago and was taught how to manually create 3D assets and produce all textures from scratch for games using maya & photoshop.
My instructors were still working in the industry, some in EA others fell out of Activision and other companies.
>technology advances so far that you no longer need to be an artist to produce 3D assets
>You can do the hardest part, producing textures, by just buying presets from a megascans library
>If you need to tweak it with some knobs in Quixel/Substance
Games like Resident Evil 5, NFS, Mirror's Edge, Assassin's Creed were our targets and ideal for learning from and were taught how to do.
Pic related, look at the artistry involved on the character models. These guys were aces, exaggerating some forms for idealistic forms and silhouettes you can hardly tell how much of the skin texture was painted on manually and isn't from the game's lighting.
Even the environmental artists were top tier, keep in mind this is PS3 era and the budgets were low for graphics but they maximized it well, simple enough shapes and nothing wasted. The grime aids a lot in masking flat geometry and the shadows feign depth and detail or mask low detail areas.
Money was saved on the skill of the artists.
Now technology moved so far ahead you don't need to know how to paint, colour correct, add baked ambient occlusion for depth and custom textures per character. It's all leather material ctrl+c, ctrl+v drag and dropped on every leather strap for every character, one gun metal black material used for every weapon in the game (Far Cry 5 was the WORST for this, when you see one pock mark you see it everywhere since it's recycled).
Now look at this video.
youtu.be
Just copy the damn world to use in the game. No ideals, no creativity, no skill. When he says "optimize for a game" he means create a cylinder with some tapering at the bottom and apply the textures from the scan.
NO SOUL
Nice carefully selected shot from a scene specifically created to give PR something to sell the game on.
Load up any random gameplay of Crysis 3, it shows its age plenty compared to Modern Warfare.
I didn't mind PS2 and last gen graphics at all, because games actually came out pretty quickly, instead of taking fucking years to come out like they do now.
>ps4 better up close
>picture up close
>not better
Xchads can’t stop winning
How do you disprove polycounts?
This (but Doom 1 still looks better than that vaseline-coated Doom 3 garbage)
What would be the best options for AA anyway, I like to use reshades FXAA filter when there's no option but as far as I'm aware that's the worst offender since its basically just blur
>more blurry
I hate this shit so god damn much. Modern gaming makes me feel like I’m losing my vision especially in certain games where no amount of fiddling with the settings unblurs it
They've definitely improved a ton. It's really easy to notice on most 7th gen games except ones that were released late in the PS3 and 360's lifecycle (like MGSV)
I’m the only one that hates that shiny “plastified” look we have in modern graphic games? Why is it like that?
Are there any games that do snow right? The weird glossy look is the worst but I guess its a pretty cheap effect
Download the disc then
Because many people associate shiny surfaces with good graphics.
>I wish to know more.jpg
did you ever find work after that?
>It feels like we've reached the point where there isn't too much reason too push the boundries since most games already look at least acceptable and there's no big reason to chase the latest hardware
this. this is the exact reason why some devs have asked consumers not to expect too large a leap in graphics quality in the upcoming console gen. most of the focus now is delivering 4K at an acceptable frame rate, than delivering more details.
Since when can you have emojis in you name, is this a part of april fools
Test
People keep showing me demos of the hot new big dick ray tracing technology and it doesn't do anything for me. I know it's impressive on a technical level but we have so many tricks to fake good lighting that I doubt the average person could tell the difference.
Oh noooo
You are judging ray tracing based on the terrible and half baked implementations over the last 1.5 years. Wait until ray tracing is native and then judge. I don't think you will be disappointment, it is the next big leap in graphics.
Maybe this'll work
Pretty sure Horizon 0 Dawn had some damn impressive snow. It was good enough to have some articles written about it.
destiny 2 is the worst offender, fuck bungie and their obsession with shiny plastic BULLSHIT
I don't care about graphics therefore the last two generations have been worthless. Nier is shit compared to silent bomber, dark souls is shit compared to faxanadu, and so on
Btw maybe my example wasn’t the best because it has snow and it’s a separate case, but I mean something like this
Use your big boy brain and think about how your pic would be made to look better. They could double the polygons but that would hardly make a difference. Same with textures.
because they haven't *coofs*
Once raytracing is fulling implemented it will essentially close the CGI gap between vidya and films. But I agree that current methods are pretty damn good when it comes to visuals and I'd be fine with current level of visuals remained the same for decades.
have you ever seen metal with oil on it?
the model isn't great but the texture and lighting is good
Welcome to graphics. You're not ever going to find consistent fidelity in a video game because that's just not efficient. Arguing that certain things in a game aren't good up close or this thing is low detail compared to the rest is moot because every game does that. Developers only ever make things that players are likely to look at good, not the entire thing. For character models, it's very often the face and the skin by extension. The picture in OP might look impressive for 2012 but it's cropped out the relatively low details clothes the guy is wearing. This isn't anything new.
because it's not about the models and textures any more. it's all about lighting effects and physics.
>everything just feels more blurry
consoles are stuck at 1080p and they sometimes render at a lower resolution AND use upscaling to get the desired visuals
It baffles me how newer XBones and PS4s claim to run at 1440p and /or 4k, but somehow STILL use blurry-as-fuck temporal anti-aliasing
I will never not be mad at game devs for using this for of anti-aliasing. Why would ANYONE WILLINGLY take the time to create a a good artstyle and let other devs use TAA because it's "more efficient".
Fuck TAA is what I'm saying.
Metro doesn't have that look, if that's what you're implying.
The MW2 remaster does have that sort of art style - and it looks like absolute ass.
The character models look like they're ported from DAZ 3d and the weapon models look like toys - they even kept the old comical reloads and it looks like shit.
RDR2 has best snow atm.
Everything does feel more blurry and I'd like to know what the hell it is from. I disable AA on purpose in many games and it makes it a little better.
Temporal Anti-Aliasing