How much navigation help do you like having in vidya

>wildlands
>"fuck off zoomer"

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Clairvoyance in Skyrim would actually be really cool and good if there were no quest markers or compass.

I would like to see a realistic system of map markers, where you would get map markers that are directly as accurate as the person giving them knows, while the player himself has no magic GPS showing where he is.

Someone asks you to go to his country house and evict a squatter? X marks the spot directly, because of course someone can mark on map where his own property is. But if someone tells you to go clear a bandit den that is somewhere hidden in a mountain range, at best they can give you some guesses on where exactly to look, meaning that you get a larger area highlighted and need to do some more scouting yourself. That way you avoid some unnecessary obtuseness that games like Morrowind sometimes bring to the table, while still leaving in far more player agency than in modern games.

That is more or less how it works in KC:D on hardcore. It was a good system, safe for the Woman's Lot DLC where it started getting legitimately broken.

landmark navigation is peak open world design

Quest markers literally cause brain damage.

Zero.

>Quest markers in open world games are essential since everything looks very similar.
then the the solution isnt quest markers but good open world design.
yes, sometimes you do, but in this specific case not even a map will help.

devs should just make good maps with unique stuff you could use as waypoints instead of copy pasting assets on a needlessly large map

A regular map with no markers and an obtainable compass. Bonus points if stars and the sun + a way to tell the time let me determine the direction I want to go in.