How much navigation help do you like having in vidya

How much navigation help do you like having in vidya

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I think you just hate open-world games like anybody with a brain.

>appealing to people who aren't autistic enough to perfectly memorize a video game map is "ruining" video games

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oh boy, the autist is here again

Stop playing games and get back to work boomer

Quest markers in open world games are essential since everything looks very similar. Having a trail of arrows to follow is almost always OTT, unless the objective involves following a literal trail (such as animal tracks or blood). For more smaller or linear levels, you don't really need much navigational help unless the levels are so generic that everything looks the same.

I believe sometimes you DO need a map

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It's not like you need to get to any specific point in a minecraft cave for any reason though.

need a life*

I do think that most developers don't think enough about map implementation enough, but it's not a dealbreaker for a game to have one by any means. The other shit is annoying but the problem is that the games are designed around them 99% of the time.

if you're building a railcraft line you sure as shit do
don't reply to me if vanilla is your only mc experience

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What game?

So what's the best map for MC?
I've tried
>Rei's minimap
>Xaero's minimap
>Journeymap

diagetic. i hate huds and prompts.

I have shit sense of direction so as much as possible.

If you really want to see how dependent players have become on spoon-feeding navigation features, check literally any hollow knight thread on this board.

fuck off zoomer

ghost recon wildlands
map writer

Never did railcraft. OnlyThaumcraft and witchery.

Stop posting on Yas Forums and stack those blocks up according to shape, size and color, Aspooger.

no quest markers but the NPCs give you GOOD directions
minimaps should just be the main game map but you can staple it onto your screen like morrowind
if theres anything to complain about morrowind's map, is the local map is dogshit when it comes to how much you discover on it, like you only discover a 2-3 foot radius around you whenever you go in unexplored territory

What exactly was wrong with pre gta IV maps?

>ruins your videogame
If your game primary gameplay is about mindlessly wander around area, yeah its ruined with maps and navigation

I prefer only having a compass on screen with a map I can open by pressing a button. Anything more is added for NPC braindead morons who are too stupid to learn a simple map.

the best way is to have a drawn map with a fog of war, that opens up as you advance through it
bonus points if the game doesn't mark where you are on the map and you have to infer where you are via your relation to landmarks and the environment

this, RDR2 does very well in this regard when NPCs tell you how to get to places via landmarks in the environment and such, and direct you as people in the real world would

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Games should give you good directions instead of just putting a point in your map for you. It's so much better when you aren't just following some retarded arrow. VtMB doesn't have a map and does it really well and KCD at least did those broad areas sometimes.

VtMB does have maps you fucking idiot

If it's a modern open world game then I need to be able to select my own waypoints and have the map show me the correct roads to take. I have no shame when it comes to this. Also, I am okay with points of interest on the map (the "?" in Witcher 3 for example). The worlds are too big and my time is too limited to brute force search the entire map for goodies and interesting things that may or may not be there.

Just map, without any marker.
Eg. Gothic, Arma (for me DayZ mostly).
Arma is better example because you navigate in post soviet county, so every city has name in cyryllic and either you learn it or condemn yourself for straying.

BotW did it absolutely perfectly. Simple topo map with important landmarks you've been to, with player-placed map markers and beacons. No POIs. Quest trackers are minimal and often point to questgivers instead of the destination.

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Saying that games set in modern world shouldn't have GPS is pretty stupid. Like god damn, every fucking car has one these days.

fuck you the best part about Minecraft is getting lost in a cave

99% of all players can't pull this off

Every house has a toilet but shitting doesn't make for a good game mechanic

Ubisoft made it perfect in Origins and Odyssey.
No minimap, just an optional compass at the top and an eagle
that you can take control over and mark things with.

I'd love to see an AC game set in a far futuristic setting, instead
of a bird you use a drone etc.

Open world games are generally big maps full of nothing in the way of landmarks. How are you supposed to navigate all this without map markers?

I want a physical fucking map I have to pull out so I stumble around like a retarded tourist

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It has maps as in world stationary objects, not something the player has with them constantly. You would have realized this if you weren't such a cum guzzling, drooling retard.

>map with player marker on it

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I think Gothic and Morrowind hit the peak of what navigation should be like. Either a beautifully drawn map with a simple arrow indicating player's position, or in case of a larger game with similar enviroments, a simple map with key locations marked on it followed by actual in game instructions from NPC's how to get somewhere. It's immersive and provides actual challenge but also draws you to the game and encourages to explore and get familiar with the setting.
Quest markers or trails are a cancer no matter what.

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How exactly did GTA SA's map "ruin" it?

if a game is set in a time period in which i have access to a gps it makes sense i'd show up on my map
if it doesn't, i still don't give a shit because i can simply not use the map. never played a game in my entire life that had a real-time map and didn't have to option to disable it. what a trivial thing to cry over.

GTA-like games definitely need a minimap, but the kind used in the 3D series is perfect. Drawing your route on the minimap or even showing arrows on the roads like some clones do is overkill.
RPGs on the other hand shouldn't have a minimap or markers, just a world map you have to stop to consult. The first two Gothic games did this perfectly.

>what a trivial thing to cry over.
And you're complaining about complaining. Imagine that.

I'm pretty sure the first time I played Gothic 2, the map did not show my position, dont know if that was a bug or something, but it was great, trying to navigate by landmarks and shit.

Dont know if my lazy adult ass would like it tho.

yeah imagine having a discussion on a discussion board lmao who the fuck does that

>hurrrrrrrrr just disable it
Nice non-argument, retard. Too bad every game is designed around you having it enabled and will offer little to no clues about where to go without it.

>Other people expressing their opinions is "crying"
>You doing it is "discussion"
Yes, not hypocritical at all.

i don't see any opinions being expressed i see some dumbass with a meme image asserting that maps "ruin" video games

>wildlands
>"fuck off zoomer"

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Clairvoyance in Skyrim would actually be really cool and good if there were no quest markers or compass.

I would like to see a realistic system of map markers, where you would get map markers that are directly as accurate as the person giving them knows, while the player himself has no magic GPS showing where he is.

Someone asks you to go to his country house and evict a squatter? X marks the spot directly, because of course someone can mark on map where his own property is. But if someone tells you to go clear a bandit den that is somewhere hidden in a mountain range, at best they can give you some guesses on where exactly to look, meaning that you get a larger area highlighted and need to do some more scouting yourself. That way you avoid some unnecessary obtuseness that games like Morrowind sometimes bring to the table, while still leaving in far more player agency than in modern games.

That is more or less how it works in KC:D on hardcore. It was a good system, safe for the Woman's Lot DLC where it started getting legitimately broken.

landmark navigation is peak open world design

Quest markers literally cause brain damage.

Zero.

>Quest markers in open world games are essential since everything looks very similar.
then the the solution isnt quest markers but good open world design.
yes, sometimes you do, but in this specific case not even a map will help.

devs should just make good maps with unique stuff you could use as waypoints instead of copy pasting assets on a needlessly large map

A regular map with no markers and an obtainable compass. Bonus points if stars and the sun + a way to tell the time let me determine the direction I want to go in.

yikes, that's boomer attitude right there you think you're cool because you play a shit game? wildlands is not even a real ghost recon a real boomer would play og GR not this shit that literally caters to zoomers

VtMB is not a good example because it has tiny city levels with a few buildings tops, maximum you get is two parallel roads. A good example would be Gothic (although it marks the player character on the map iirc) whose world design lets you orientate yourself easily.