100%, in every CRPG I've played the combat has been shit, even when it's the main focus
even the Original Sin games get extremely tiresome; spending 30 minutes to even an hour in combat is a fucking waste of time
Is anyone else tired of combat being the central gameplay focus in basically everything?
>tired of combat being the central gameplay focus
I'm not a low-test soiboi so no
Well yes, if the combat sucks.
Which it does in a lot of games.
But also yes in general. I mostly play games where combat ISN'T central to the gameplay, and luckily there are quite many of those.
>be thug
>see a a wealthy, solitary, defenseless old man walking down the streets of Sigil
>nah
>see heavily scared man, a Githyanki with a huge blade, a floating skull, a tiefling with daggers, a succubus, a modron cube, a walking suit of armour and a floating man on fucking fire walking down the streets of Sigil
>here we go
Isn't it odd how 99% of games have combat?
Books and films aren't even close to a fraction of this. Why are video games the only medium where nearly every game has some modicum of fighting?
Escapism and conflict is the easiest way to achieve that. Most people want to fight and hurt others but refrain from doing so due to laws, societal norms and morals. Video games allow for that without any permanent repercussions.
yeah
disco elysium
>Is anyone else tired of combat being the central gameplay focus in basically everything?
Not really. Considering that the games I've spend most time on in the last few years: Factorio, Pathologic 2, Kingdom Come, Satisfactory, Anno 1800, Prey, Transport Fever 2, Space Engineers and Talos Principle do not actually focus on combat at or at least not as a complete priority, I don't really see this as an issue.
There are more games that experiment with the formula and explore non-combat focused yet engaging gameplay today, than there were for the last 15 years.
>Isn't it odd how 99% of games have combat?
Less than that, but no, it's not odd. Because of the core ways that games communicate, violence is always going to be the easiest form of interaction to make engaging through the most basic game communication channels. There is nothing unnatural, weird or wrong about it.
the realities of demographics and cost benefit analysis. No matter how video games try to appeal to everyone, they're still mostly bought by young men who want a power fantasy of being the ultimate badass. And there's also the other side of that where anything that isn't combat can usually be done in reality unless it's some weird shit like a Burnout game. It also just kinda pans out best with the visceral, interactive nature of a video game. Not many things really get you there in the moment like being a dude who beats shit up. The interactivity doesn't necessarily enhance the scenario when it comes to other activities, at least not to the extent that it does for combat