Is anyone else tired of combat being the central gameplay focus in basically everything?

I didn't think we were talking about whether it was boring or not.

The original statement in was "Combat is the easiest way to make a world feel interactive in real-time."

I just don't think that's true.

That was the original statement, yes, but I was responding to your claim in . So, would pushing furniture the same way over and over again be more interactive than killing enemies the same way over and over again?

Oddworld, Caves of Qud, Morrowind, Zeno Clash, Kenshi and Beautiful Desolation, those games have similar settings and are all pretty unique

A good bit of the architecture and most(?) of the cosmology is described in the setting, as far as I know, but I think the artists still had and wanted to do massive amounts of research and design work.

Not combat per se, but constant trash combat with lots of domb enemies. Give me rare, but really dangerous encounters.

I realize the word was "world" and not "environment", which is of course a diffent focus completely.

So while it might NOT be more interactive, it sure would be easier. Designing meaningful win conditions for rotating furniture surely wouldn't be, however, compared to "kill all the approaching blue orbs.
That's undeniably true.

But the orbs wouldn't need to be enemies that need to be defeated. It could be pineapples you had to catch. Making it effectively not combat, but the same design.