How long until indie shits ruin low poly aesthetic like they did with pixel art with their shitty games?
How long until indie shits ruin low poly aesthetic like they did with pixel art with their shitty games?
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Will 3D indie game development ever be as accessible and easy as 2D? Wish there was like a RPG Maker thing but in 3D.
I don't get why they're so obsessed with making horror games with lame graphics now. They all look like shit compared to stuff like Silent Hill 1 and they all miss what actually made that game scary.
I legit love the look of actual old ps1 horror games. There’s a really rough charm to them and a lot of work and talent was put into them. But a lot of the indie ones I’ve seen don’t have the soul that they did
Low poly takes significantly more effort and skill than your average faux 8-bit indie fare, and 1000x more effort than your average russian walking simulator made with Unity Store assets.
>"PS1-style"
>VHS filter
I actually have a theory about this - the zoomers trying to emulate the style of old Playstation titles never actually played a PSX, so their only exposure to "authentic" gameplay (as opposed to emulator footage or PSN store games recorded through a capture card) is via digitized VHS recordings from back in the day, hence why they legitimately think games looked like this.
Zoomers aren't the ones making these games.
I dunno OP you seem to be the expert here
you tell me
already have. how many indie games do you know that look like this? too many to count
a lot of these games were popularized (or pioneered?) by puppet combo whose games are based on stereotypical low budget 80s slasher movies, that's why they have that bootleg vhs aesthetic and filter.