Did you enjoy the demo? Aside from a visible turn order, what changes would you like to see?
Did you enjoy the demo? Aside from a visible turn order, what changes would you like to see?
Visible turn order would just make the whole game easier so I hope they don't include it.
Otherwise, it was pretty much the usual BD, nothing new.
One thing I'd change though is that you get experience for your secondary job as well, to reduce the grinding.
And pic related was kinda cute.
I'd like them to change the character models. Give them some texture so they match the environment style. Make them look less like little children, also. And completely change the job costumes, so they don't look like random assets taken from some cheap korean mmorpg.
Make battle lines less frequent.
Style up the models a bit more. They look kinda weird right now
More secret overworld bosses.
I went as northwest as northwest goes but there were no trees only a chest I opened hours ago.
I thought it was pretty cool, I just would have wished for a better explanation on the battle system. I wasn't very sure when it would be worth it to default or to use brave points in the boss fight because borrowing the max at the start of random encounters usually did the trick.
Having the characters talk over each other almost every turn was pretty shit though and overworld movement felt weird
Here.
That's not a tree it's like a bush and that's definitely not northwest which is what people said last thread.
They explained all there is to explain. What you're asking for is how to utilize it properly in specific situation and that's obviously up to you.