Can you explain how sekiro's combat is uninteractive?
Which game has better combat?
Sekiro
The game is easy as fuck.
All you do is Parry, which is really fucking forgiving, Mikiri ez mode, and ICHIMONJI LMAO
dumb casual
I like Sekiro for the prosthetic ninja spiderman part of the gameplay.
Combat-wise I prefer Soulsborne, though.
Nioh doesn't attract me in the least. Looks too much like Souls for me to care.
Is it another op asking for opinions only to dismiss everybody he doesn't agree with?
What holds back Nioh (2) is its enemy design. Human fights feel great mechanically but are too easily trivialized because specific skills are too strong for them and their AI is bad.
Yokai enemies, on the other hand, are totally braindead and rely entirely on having no hitstun, thrashing moves, and attacks with severe tracking. You just dodge their chain and unload your combo on them.
I would absolutely love for them to focus on improving human fights because they have so much more potential.
Elder Scrolls V Skyrim
>rely entirely on having no hitstun, thrashing moves, and attacks with severe tracking.
Really common in Sekiro as well, except many become immune to Hitstun when attacking.
Both games have a very strong block, but Nioh 2 allows use of multiple active skills instead of one at a time
I only played Sekiro so that.