Now that the dust has been settled, was it really that bad or did we overreact?

It was critically well received because it was
>muh female empowerment
despite being the exact opposite. Game is sexist as fuck, seriously.

D-daddy adam please let me activate my varia suit! I'm b-burning up!
>hmm not yet kitten, you haven't earned it

It's my favourite Metroid. I think I beat it like 3-4 times so far.

The time-honored tradition of treating your back catalog like it's made of smega, motivated either by laziness or fear of unfavorable comparison to modern efforts.

>women can't be feminine!
I remember watching this when it aired, this was the year it all started to go to shit and the faggot numale politics started to take hold of every nerd hobby/subculture
Metroid games always had a dumb conceit at the beginning for why samus loses her powers. That way it can continue the story but still function as a game

Sad thing this is going to 100% happen

tl;dw it for me

it was not bad for a normal 2.5D platformer but it was no metroidvania, no exploration,just one way ; hardgating the cool items for post game content, hard mode removing items...

fight was ok (exept the fact that nobody tells you you had to activate back power bombs)

also it didn't help that shadow complex existed and was basically what every metroid fan wanted other M to be

not coming out except if they manage to hunt down the original retro team..

at least Ori2 has the AM2R dude and his giant spikes fetish

I will admit combat has some potential. Being ranged, but still having melee finishers is rad. Almost everything else sucks dick though.

It was estrmely obviosu that is was a japanese game. for some reason in Jap games and their media, the stoic, loveless leader figure is extremely common. Samus lusts after Adam's approval even though the player is given so reason to care about him.