>Got chaingun
>Fell down a hole
>Door didn't open after killing some demon
Did it bug for me or i'm missing something?
Thoughts on DOOM Eternal?
It's okay. I like the overall level design (yes, including the platforming which I think is surprisingly good), I like the art direction just fine unlike some people, and I like how all the weapons feel. I don't like the direction they went with combat, though. It's not the kind of sequel to Doom 2016 I wanted. The game gives you a lot of tools to fuck around with, but there's no real way to dictate the pacing. You're either zipping around the whole time or you're dying, and this -- combined with the health/armor and ammo management -- means the game somehow feels like a constant clusterfuck while also being limited on meaningful variety. It's not that enemies aren't different from each other, it's just that most of those differences are dwarfed by the way you're forced to engage them -- at least on UV and Nightmare. I know a lot of people love the game so I'm not going to say it's shit or that they did it wrong, but I care for the arena fights even less now than I did in 2016.
>i can't pretend the game is different from what it's displaying as so it's bad
you fags just get worse every year
There's a button in that room.
It doesn't help that the game being hamstrung by needing to place lesser enemies during every encounter so you never run out of ammo. It contributes to encounters feeling the same, because the game absolutely cannot throw at you three barons and three arachnotrons. It always needs to have little guys in there which stop the action. Master Levels kind of mitigate this for me; there are so many enemies on screen that zipping around feels necessary and really fucking fun.
I agree with this take.
I can picture the entire thought process behind each decision in Doom Eternal.
>What if we made Doomguy more mobile?
>That's awesome! It also allows us to craft more variety into our levels.
>It also trivializes enemy encounters. How about we make each of them, even the smallest ones, hit like trucks?
>That's great! Oh, though it looks like you overdid it a bit. To balance this, let's add a life system like in the arcade days?
Question about the game:
How come I can't punch a skinny zombie to death? I kept hitting the E key and for some reason the zombie will not go down, and it out-punches me even.