Just beat this game. Anyone else find it really underwhelming?

>hollow knight has no depth

Objectively false but OK

>you retarded spastic

rude

>it doesn't even have proper attack animations. you press a button and an awful looking effect appears infront of the character. while the character doesn't even wing it's weapon.

Disagree. It may be "just and effect" but there is actual weight when you hit an enemy in the game with a basic attack, with Ori it jut feels like you're using a light saber (which may sound cool but doesn't feel satisfying at least to me).
>you just spam the same move over and over.

Sure you can do that. If you want to lose. Hollow Knights combat is about being deliberate and finding openings knowing when to poke at an enemy or hack and slash them if you just spam you're not gonna get very far. And I say this as someone who 100% completed this game even the final pantheon.

>it's a low quality trash game for trash people.

Its an extremely high quality game considering even without considering it was just made by 3 guys.

>it can't even touch he quality that is Ori.

Why are you so mad?

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>like DMC and Dark Souls combat
This is how I feel as well. With Ori 2 it felt like I was playing a 2d version DMC or Kingdom Hearts 2. Especially when it came to the aerial attacks.

While I agree that Shriek was a great boss fight in general, I still feel that you're so powerful by that point that it isn't as hard as I felt it should have been, mostly because of a combination of launch being just too damn good and spirit arc being disgustingly broken when fully kitted out

Something I really appreciate in Hollow Knight is the weight the player feels behind each attack due to the bounce back, both from landing a hit and being hit. There are charms to disable this feedback, which makes everything feel noticeably more shitty.

Exactly, it's meant to be a flashy distraction more than an actualcore element, but still you have the possibility to do interesting stuff with it.