What went wrong?

What went wrong?

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too much gameplay, the girl was too hot

The devsa had no clear vision as to what the fuck Infinite was meant to be in the first place. Also the lead creative director Ken Levine, went up his own arse, and paraded around his terrible time travel/dimension hopping story as some magnum opus of the video game medium.

Immersives sims/451 games just suck ass. I can count the number of good games in that genre on three fingers.

the gameplay was 1995 tier

It was a literal "cinematic experience" meme but formed into a retail game. Also i don't think FPS shooters from 1995 took away complete control from the player like this does and then has the audacity to say: Muh fatalism chose to take away control from you because we clearly don't have good game designers on the team.

puzzles too hard, plot too ambitious

Post the puzzle video

Shit story and gameplay aside, I applaud Irrational Games for making the video game equivalent of a replicant test. If you like it, it means you have no capacity to understand what makes a game actually good.

Nothing, the game was gorgeous and simple. Experienced players were disappointed because they wanted something deeper than BS and not as fucked as BS2.

BSI was made for everyone, and while the plot wasn't totally there, and the tearing gimmick wore off, it was still a well told and beautifully made game.

Also, Kevin coming back blew up the hype train, so people had ridiculous expectations.

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