I'm being a big dummy again over switches.
What I want to happen here is the seperation of the party member to turn into an NPC that we talk to. But what happens now is the NPC is already sitting and is in the party and then disappears from the 'change party member event to off) then move to where I want the character to be.
You ARE working on your game, right?
that first textbox just doesn't read well
Originally I was working on the features for a RoR clone, as I was implementing them, I played with the idea of making a dungeon crawler, akin to Ultima Underworld and Arx Fatalis, however, that would go beyond my current scope, so I went back to RoR clone.
I'm feeling much better now.
Nigga why?
Yeah I messed up that too.
Why don't you just try this:
>NPC sitting in the chair is invisible also set to through
>When you trigger the cutscene, have the party member walk to that spot and with a wait command and then turn on the switch to reveal the NPC
>remove the party member
money to burn and he is pretty easy to reach, one thing you learn fast is you are willing to pay more if the fag is willing to cooperate and not ghost you during orders
I've only acrobatics mechanic to add and then i'll put it away and continue on my game.
Looks neat user
Paying for fucking tilesets is retarded though, plus your RPGmaker game looks generic as fuck. No one is gonna play that