Why is XIV such a shit game with a shit community?

>not just stunning it yourself

kek

>it’s a “tank only uses Rampart and Blood Weapon and nothing else” episode

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don't want to double stun at 80 and end up missing the one at 60

>doesn’t use their own stun
Nigger you a whiny bitch

So what?

is there no dyeable version of valkyrie coat of casting?

I cant believe people like this actually go out in public.

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>it's an oh no I have to actually play the game episode
shut the fuck up and pause your Netflix for five seconds to heal me

>subjective criticism
>noting that the devs do nothing to encourage exploration or the constant use of their instanced dioramas is subjective criticism
>if the game design was shit, the game wouldn't be a success.
Well by that logic I guess World of Warcraft isn't a shit game given it still has a similar playercount to XIV if not slightly higher while being the only MMO to ever tout a 10+mil active sub playercount. So are we going to say WoW isn't shit then and that it didn't murder the MMO genre with the same design that XIV took? Explain why the world encourages exploration outside of screenshots. What do you have to explore in places like The Lochs or Kholusia? What things can a player find that will further their character or even open up new interesting activities that isn't tied to mandatory MSQ objectives? I would say you could argue Beast Tribes to an extent but even then those are generally tied to one region and not each one gets one on top of those quests generally being going to predetermined areas for simple kills or gathering but hey at least thats one reason to go out there if you like.

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