Gameplay loop

>love letter to the fans

>Genre-redefining

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>spiritual successor to Mother

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>gets told
>adhoms

>Earthbound-like

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Not even the same guy. Just found it funny seeing a cuck on a high horse.

The fact that Yas Forums hates this phrase is one of the ways you know they're genuinely stupid backseat game designers who don't actually have any fucking idea what they're talking about.

It's a useful and descriptive term that describes one of the core aspects of game design. It is also divided into other even more specific and useful terms, like primary and tertiary gameplay loops. Almost every game they have ever enjoyed was designed with those loops in mind but they get mad because some journalists they don't like used it.

As with everything, Yas Forums doesn't know what they fuck they're talking about and you should not adopt their views.

t. Gameplay programmer and lead designer for a number of games over the last few years, both freeware and commercial.. No, I will not tell you what games, I don't want my presence in this shithole made public.

>I wonder how people have referred to the objective of a game and the means of achieving it for fucking decades before that word was created and misused constantly.
That's not what the gameplay loop is you fucking idiot. The gameplay loop is how the game is paced and the activities within it are repeated.
A game could have the exact same gameplay as Monster Hunter but a drastically different gameplay loop by making it grindier or easier or setting each fight in much smaller areas. You could even have a play-once demo that has no loop at all because you can only kill a single monster once and that's it, but it still would have the same gameplay.

God I wish I could see your high school book reports.
>"Hamlet is a book in which a guy's dad gets killed so he kills everyone later."
>F
>wtf why is my teacher such a cuck!?

>Soul
Dead giveaway the game is ass/jank and the only way to appeal it is "B-but this is or is like thing you liked as a kid"
Fuck off.