>Too much surprise butt sex
Bro, you can just go straight to Stilt and get full end-game armor and weapons within the first 10 minutes of the game.
>thinking I was doing well
You're not.
>learning very little to help me in the next playthrough
Because there's nothing to learn. The game has almost no content.
Why are traditional roguelikes so much better in theory rather than in action...
My main issue with most RL's is the god-awful rectangles connected by hallways level design. I cant stand it, especially after being spoiled by DCSS level generation.
savescumming is a great way to be permanently shit at roguelikes
The joy from the feeling of progression and the ability to explore the many different interactions you can have slowly fades away as you realize in the end you're just auto-exploring and spamming a directional button to kill enemies.
DCSS is hideous. Nethack has a ton of cool maps, ancient mediterranean islands, castles, fortresses, wizard towers, labyrinths, Hell and Heaven...
What I hate about roguelikes is forgetting all the secrets and tricks and coming back trying to play it after like a 6 month hiatus
fuck remembering all the shit i need to know to win ADOM
I used to think it looked awful too, but it's grown on me. I'm mostly referring to the actual layout of the dungeons though. I really do need to play Nethack at some point.
I mean DCSS has beaches, mines, ever-shifting labyrinths, an arena, volcanoes, ice caverns, pyramid tombs, wizard laboratories and all kinds of other shit too
They're very clunky, it's like memorizing vim keybinds all over for every new game you try. Also extremely graphically underwhelming, most of them have shitty, free tilesets from the early 2000s.
>I'm mostly referring to the actual layout of the dungeons though
Yes, that's what I'm referring to. You should play Nethack (and Sil) and see how those "rectangular" maps actually work in practice. DCSS is just pre-baked kid pix drawings with monster packs scattered on top of them. You aren't really exploring dungeons in DCSS, just pressing O until something to kill shows up. That's not how these games are normally paced.